Make sure AI doesn't skip after collecting ammo. Fixes
bug #796
use crate::{normalized_message, MessageChecker, Severity};
use std::marker::PhantomData;
struct BadWordsChecker<T> {
blacklist: Vec<String>,
whitelist: Vec<String>,
player_id_type: PhantomData<T>,
}
impl<T> BadWordsChecker<T> {
pub fn new(blacklist: &[&str], whitelist: &[&str]) -> Self {
Self {
blacklist: blacklist.iter().map(|s| normalized_message(*s)).collect(),
whitelist: whitelist.iter().map(|s| normalized_message(*s)).collect(),
player_id_type: PhantomData,
}
}
}
impl<T> MessageChecker<T> for BadWordsChecker<T> {
fn check(&self, _player_id: T, message: &str) -> Severity {
let msg = normalized_message(message);
// silly implementation, allows bad messages with a single good word
for bad_word in &self.blacklist {
if msg.contains(bad_word) {
if !self
.whitelist
.iter()
.any(|good_word| msg.contains(good_word))
{
return Severity::Warn;
}
}
}
Severity::Pass
}
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn it_works() {
let checker = BadWordsChecker::new(&["fsck", "poop"], &["fsck -y"]);
assert_eq!(checker.check(0, "group hug"), Severity::Pass);
assert_eq!(checker.check(0, "fpoopf"), Severity::Warn);
assert_eq!(checker.check(0, "PooP"), Severity::Warn);
// this one fails
//assert_eq!(checker.check(0, "poop 'fsck -y' poop"), Severity::Warn);
// ideally this one shouldn't fail, need a better confusables check
// assert_eq!(checker.check(0, "P00P"), Severity::Warn);
}
}