Make sure AI doesn't skip after collecting ammo. Fixes
bug #796
use crate::{MessageChecker, Severity};
use itertools::Itertools;
use std::marker::PhantomData;
struct LetterRepeatChecker<T> {
threshold: usize,
player_id_type: PhantomData<T>,
}
impl<T> LetterRepeatChecker<T> {
pub fn new(threshold: usize) -> Self {
Self {
threshold,
player_id_type: PhantomData,
}
}
}
impl<T> MessageChecker<T> for LetterRepeatChecker<T> {
fn check(&self, _player_id: T, message: &str) -> Severity {
for (_key, group) in &message.chars().into_iter().group_by(|c| *c) {
if group.count() >= self.threshold {
return Severity::Warn;
}
}
Severity::Pass
}
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn it_works() {
let checker = LetterRepeatChecker::new(3);
assert_eq!(checker.check(0, "Hello world!"), Severity::Pass);
assert_eq!(checker.check(0, "ooops"), Severity::Warn);
assert_eq!(
checker.check(0, "жираф - длинношеее животное"),
Severity::Warn
);
}
}