#ifndef HWENGINE_H
#define HWENGINE_H
#include <QObject>
#include <QByteArray>
#include <QVector>
#include <QPixmap>
#include "flib.h"
class QQmlEngine;
class HWEngine : public QObject
{
Q_OBJECT
public:
explicit HWEngine(QQmlEngine * engine, QObject *parent = 0);
~HWEngine();
static void exposeToQML();
Q_INVOKABLE void getPreview();
Q_INVOKABLE void runQuickGame();
Q_INVOKABLE void runLocalGame();
Q_INVOKABLE QString currentSeed();
Q_INVOKABLE void getTeamsList();
Q_INVOKABLE void resetGameConfig();
Q_INVOKABLE void setTheme(const QString & theme);
Q_INVOKABLE void setScript(const QString & script);
Q_INVOKABLE void setScheme(const QString & scheme);
Q_INVOKABLE void setAmmo(const QString & ammo);
Q_INVOKABLE void tryAddTeam(const QString & teamName);
Q_INVOKABLE void tryRemoveTeam(const QString & teamName);
Q_INVOKABLE void changeTeamColor(const QString & teamName, int dir);
signals:
void previewImageChanged();
void localTeamAdded(const QString & teamName, int aiLevel);
void localTeamRemoved(const QString & teamName);
void playingTeamAdded(const QString & teamName, int aiLevel, bool isLocal);
void playingTeamRemoved(const QString & teamName);
void teamColorChanged(const QString & teamName, const QString & colorValue);
public slots:
private:
QQmlEngine * m_engine;
static void guiMessagesCallback(void * context, MessageType mt, const char * msg, uint32_t len);
void fillModels();
private slots:
void engineMessageHandler(MessageType mt, const QByteArray &msg);
};
#endif // HWENGINE_H