frontlib: Fixes and improvements. Added a GPLv2+ license header to all frontlib
files that did not have their license fixed already.
/*
* Hedgewars, a free turn based strategy game
* Copyright (C) 2012 Simeon Maxein <smaxein@googlemail.com>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "frontlib.h"
#include "util/logging.h"
#include "util/buffer.h"
#include "util/util.h"
#include "util/list.h"
#include "model/map.h"
#include "model/weapon.h"
#include "model/schemelist.h"
#include "ipc/mapconn.h"
#include "ipc/gameconn.h"
#include "net/netconn.h"
#include <stdlib.h>
#include <stdbool.h>
#include <assert.h>
#include <string.h>
// Callback function that will be called when the map is rendered
static void handleMapSuccess(void *context, const uint8_t *bitmap, int numHedgehogs) {
printf("Drawing map for %i brave little hogs...", numHedgehogs);
// Draw the map as ASCII art
for(int y=0; y<MAPIMAGE_HEIGHT; y++) {
for(int x=0; x<MAPIMAGE_WIDTH; x++) {
int pixelnum = x + y*MAPIMAGE_WIDTH;
bool pixel = bitmap[pixelnum>>3] & (1<<(7-(pixelnum&7)));
printf(pixel ? "#" : " ");
}
printf("\n");
}
// Destroy the connection object (this will end the "tick" loop below)
flib_mapconn **connptr = context;
flib_mapconn_destroy(*connptr);
*connptr = NULL;
}
static void onDisconnect(void *context, int reason) {
flib_log_i("Connection closed. Reason: %i", reason);
flib_gameconn **connptr = context;
flib_gameconn_destroy(*connptr);
*connptr = NULL;
}
static void onGameRecorded(void *context, const uint8_t *record, int size, bool isSavegame) {
flib_log_i("Writing %s (%i bytes)...", isSavegame ? "savegame" : "demo", size);
FILE *file = fopen(isSavegame ? "testsave.42.hws" : "testdemo.42.hwd", "wb");
fwrite(record, 1, size, file);
fclose(file);
}
// Callback function that will be called on error
static void handleMapFailure(void *context, const char *errormessage) {
flib_log_e("Map rendering failed: %s", errormessage);
// Destroy the connection object (this will end the "tick" loop below)
flib_mapconn **connptr = context;
flib_mapconn_destroy(*connptr);
*connptr = NULL;
}
static void startEngineMap(int port) {
char commandbuffer[255];
const char *enginePath = "C:\\Programmieren\\Hedgewars\\bin";
const char *configPath = "C:\\Programmieren\\Hedgewars\\share\\hedgewars";
snprintf(commandbuffer, 255, "start %s\\hwengine.exe %s %i landpreview", enginePath, configPath, port);
system(commandbuffer);
}
static void startEngineGame(int port) {
char commandbuffer[255];
const char *enginePath = "C:\\Programmieren\\Hedgewars\\bin";
const char *configPath = "C:\\Programmieren\\Hedgewars\\share\\hedgewars";
const char *dataPath = "C:\\Programmieren\\Hedgewars\\share\\hedgewars\\Data";
snprintf(commandbuffer, 255, "start %s\\hwengine.exe %s 1024 768 32 %i 0 0 0 10 10 %s 0 0 TWVkbzQy 0 0 en.txt", enginePath, configPath, port, dataPath);
flib_log_d("Starting engine with CMD: %s", commandbuffer);
system(commandbuffer);
}
void testMapPreview() {
// Create a map description and check that there was no error
flib_map *map = flib_map_create_maze("This is the seed value", "Jungle", MAZE_SIZE_SMALL_TUNNELS);
assert(map);
// Create a new connection to the engine and check that there was no error
flib_mapconn *mapConnection = flib_mapconn_create(map);
assert(mapConnection);
// We don't need the map description anymore
flib_map_release(map);
map = NULL;
// Register the callback functions
flib_mapconn_onFailure(mapConnection, &handleMapFailure, &mapConnection);
flib_mapconn_onSuccess(mapConnection, &handleMapSuccess, &mapConnection);
// Start the engine process and tell it which port the frontlib is listening on
startEngineMap(flib_mapconn_getport(mapConnection));
// Usually, flib_mapconn_tick will be called in an event loop that runs several
// times per second. It handles I/O operations and progress, and calls
// callbacks when something interesting happens.
while(mapConnection) {
flib_mapconn_tick(mapConnection);
}
}
/*void testGame() {
flib_cfg_meta *metaconf = flib_cfg_meta_from_ini("metasettings.ini");
assert(metaconf);
flib_weaponset *weapons = flib_weaponset_create("Defaultweaps");
flib_schemelist *schemelist = flib_schemelist_from_ini(metaconf, "schemes.ini");
flib_gamesetup setup;
setup.gamescheme = flib_schemelist_find(schemelist, "Default");
setup.map = flib_map_create_maze("asparagus", "Jungle", MAZE_SIZE_MEDIUM_TUNNELS);
setup.script = NULL;
setup.teamCount = 2;
setup.teams = calloc(2, sizeof(flib_team*));
setup.teams[0] = calloc(1, sizeof(flib_team));
setup.teams[0]->color = 0xffff0000;
setup.teams[0]->flag = "australia";
setup.teams[0]->fort = "Plane";
setup.teams[0]->grave = "Bone";
setup.teams[0]->hogsInGame = 2;
setup.teams[0]->name = "Team Awesome";
setup.teams[0]->voicepack = "British";
setup.teams[0]->hogs[0].difficulty = 2;
setup.teams[0]->hogs[0].hat = "NoHat";
setup.teams[0]->hogs[0].initialHealth = 100;
setup.teams[0]->hogs[0].name = "Harry 120";
setup.teams[0]->hogs[1].difficulty = 2;
setup.teams[0]->hogs[1].hat = "chef";
setup.teams[0]->hogs[1].initialHealth = 100;
setup.teams[0]->hogs[1].name = "Chefkoch";
setup.teams[1] = flib_team_from_ini("Cave Dwellers.hwt");
setup.teams[1]->color = 0xFF0000F0;
setup.teams[1]->hogsInGame = 8;
flib_team_set_weaponset(setup.teams[0], weapons);
flib_team_set_weaponset(setup.teams[1], weapons);
flib_weaponset_release(weapons);
flib_gameconn *gameconn = flib_gameconn_create("Medo42", &setup, false);
assert(gameconn);
flib_gameconn_onDisconnect(gameconn, &onDisconnect, &gameconn);
//flib_gameconn_onGameRecorded(gameconn, &onGameRecorded, &gameconn);
startEngineGame(flib_gameconn_getport(gameconn));
while(gameconn) {
flib_gameconn_tick(gameconn);
}
}*/
void testDemo() {
FILE *demofile = fopen("testdemo.42.hwd", "rb");
assert(demofile);
flib_vector *vec = flib_vector_create();
uint8_t demobuf[512];
int len;
while((len=fread(demobuf, 1, 512, demofile))>0) {
flib_vector_append(vec, demobuf, len);
}
fclose(demofile);
flib_constbuffer constbuf = flib_vector_as_constbuffer(vec);
flib_gameconn *gameconn = flib_gameconn_create_playdemo(constbuf.data, constbuf.size);
flib_vector_destroy(vec);
assert(gameconn);
flib_gameconn_onDisconnect(gameconn, &onDisconnect, &gameconn);
flib_gameconn_onGameRecorded(gameconn, &onGameRecorded, &gameconn);
startEngineGame(flib_gameconn_getport(gameconn));
while(gameconn) {
flib_gameconn_tick(gameconn);
}
}
void testSave() {
FILE *demofile = fopen("testsave.42.hws", "rb");
assert(demofile);
flib_vector *vec = flib_vector_create();
uint8_t demobuf[512];
int len;
while((len=fread(demobuf, 1, 512, demofile))>0) {
flib_vector_append(vec, demobuf, len);
}
fclose(demofile);
flib_constbuffer constbuf = flib_vector_as_constbuffer(vec);
flib_gameconn *gameconn = flib_gameconn_create_loadgame("Medo42", constbuf.data, constbuf.size);
flib_vector_destroy(vec);
assert(gameconn);
flib_gameconn_onDisconnect(gameconn, &onDisconnect, &gameconn);
flib_gameconn_onGameRecorded(gameconn, &onGameRecorded, &gameconn);
startEngineGame(flib_gameconn_getport(gameconn));
while(gameconn) {
flib_gameconn_tick(gameconn);
}
}
void handleNetDisconnect(void *context, int reason, const char *message) {
flib_log_i("Disconnected: %s", message);
flib_netconn_destroy(*(flib_netconn**)context);
*(flib_netconn**)context = NULL;
}
void handleNetConnected(void *context) {
const flib_roomlist *roomlist = flib_netconn_get_roomlist(*(flib_netconn**)context);
flib_log_i("List of rooms:");
for(int i=0; i<roomlist->roomCount; i++) {
flib_roomlist_room *room = roomlist->rooms[i];
flib_log_i("%1s %20s %20s %2i %2i %20s %20s %20s", room->inProgress ? "X" : " ", room->name, room->owner, room->playerCount, room->teamCount, room->map, room->scheme, room->weapons);
}
flib_netconn_send_joinRoom(*(flib_netconn**)context, "frontlib test");
}
void handleLobbyJoin(void *context, const char *nick) {
flib_log_i("%s joined", nick);
}
void handleChat(void *context, const char *nick, const char *msg) {
flib_log_i("%s: %s", nick, msg);
if(!memcmp("frontbot ", msg, strlen("frontbot "))) {
const char *command = msg+strlen("frontbot ");
if(!memcmp("quit", command, strlen("quit"))) {
flib_netconn_send_quit(*(flib_netconn**)context, "Yeth Mathter");
} else if(!memcmp("describe ", command, strlen("describe "))) {
const char *roomname = command+strlen("describe ");
const flib_roomlist *roomlist = flib_netconn_get_roomlist(*(flib_netconn**)context);
flib_roomlist_room *room = flib_roomlist_find((flib_roomlist*)roomlist, roomname);
if(!room) {
flib_netconn_send_chat(*(flib_netconn**)context, "Unknown room.");
} else {
char *text = flib_asprintf(
"%s is a room created by %s, where %i players (%i teams) are %s on %s%s, using the %s scheme and %s weaponset.",
room->name,
room->owner,
room->playerCount,
room->teamCount,
room->inProgress ? "fighting" : "preparing to fight",
room->map[0]=='+' ? "" : "the map ",
!strcmp("+rnd+", room->map) ? "a random map" :
!strcmp("+maze+", room->map) ? "a random maze" :
!strcmp("+drawn+", room->map) ? "a hand-drawn map" :
room->map,
room->scheme,
room->weapons);
if(text) {
flib_netconn_send_chat(*(flib_netconn**)context, text);
}
free(text);
}
} else if(!memcmp("join ", command, strlen("join "))) {
const char *roomname = command+strlen("join ");
flib_netconn_send_joinRoom(*(flib_netconn**)context, roomname);
} else if(!memcmp("ready", command, strlen("ready"))) {
flib_netconn_send_toggleReady(*(flib_netconn**)context);
}
}
}
void handleEnterRoom(void *context, bool isChief) {
flib_netconn_send_toggleReady(*(flib_netconn**)context);
}
flib_gameconn *gameconn = NULL;
void emFromNetHandler(void *context, const char *em, int size) {
flib_gameconn_send_enginemsg(gameconn, (const uint8_t*)em, size);
}
void emFromEngineHandler(void *context, const uint8_t *em, int size) {
flib_netconn_send_engineMessage((flib_netconn*)context, em, size);
}
void handleRunGame(void *context) {
flib_gamesetup *gamesetup = flib_netconn_create_gameSetup((flib_netconn*)context);
if(gamesetup) {
gameconn = flib_gameconn_create("frontbot", gamesetup, true);
flib_gameconn_onEngineMessage(gameconn, emFromEngineHandler, context);
flib_gameconn_onDisconnect(gameconn, onDisconnect, &gameconn);
startEngineGame(flib_gameconn_getport(gameconn));
}
}
int main(int argc, char *argv[]) {
flib_init(0);
flib_log_setLevel(FLIB_LOGLEVEL_ALL);
//testMapPreview();
//testDemo();
//testSave();
//testGame();
flib_cfg_meta *meta = flib_cfg_meta_from_ini("metasettings.ini");
assert(meta);
flib_netconn *conn = flib_netconn_create("frontbot", meta, "140.247.62.101", 46631);
assert(conn);
flib_cfg_meta_release(meta);
flib_netconn_onConnected(conn, handleNetConnected, &conn);
flib_netconn_onDisconnected(conn, handleNetDisconnect, &conn);
flib_netconn_onLobbyJoin(conn, handleLobbyJoin, &conn);
flib_netconn_onChat(conn, handleChat, &conn);
flib_netconn_onEnterRoom(conn, handleEnterRoom, conn);
flib_netconn_onRunGame(conn, handleRunGame, conn);
flib_netconn_onEngineMessage(conn, emFromNetHandler, NULL);
while(conn) {
flib_netconn_tick(conn);
if(gameconn) {
flib_gameconn_tick(gameconn);
}
}
flib_quit();
return 0;
}