project_files/Android-build/SDL-android-project/assets/Data/Scripts/Locale.lua
author Urbertar@gmail.com
Sun, 03 Mar 2013 19:35:57 +0200
changeset 8628 627e76986a08
parent 7568 75ba91f14ed5
permissions -rw-r--r--
Fix water on ice setting

-- Library for localizing strings in lua scripts

local lang = loadfile(GetUserDataPath() .. "Locale/" .. tostring(L) .. ".lua")

if lang ~= nil then
    lang()
else
    lang = loadfile(GetDataPath() .. "Locale/" .. tostring(L) .. ".lua")
    if lang ~= nil then
        lang()
    end
end

function loc(text)
    if lang ~= nil and locale ~= nil and locale[text] ~= nil then return locale[text]
    else return text
    end
end