QTfrontend/model/HatModel.h
author nemo
Sat, 09 Jun 2012 10:28:45 -0400
changeset 7208 62e36dc45098
parent 6953 4c2dd25630a7
child 8374 3a1708759c4f
permissions -rw-r--r--
Ignore all objects for fall tracing with shove to avoid considering checkins as obstacles. many objects will get knocked by the kick anyway, so end result should be pretty good. Oh, and ditch the sniper rifle doubling.

/*
 * Hedgewars, a free turn based strategy game
 * Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
 */

/**
 * @file
 * @brief HatModel class definition
 */

#ifndef HEDGEWARS_HATMODEL_H
#define HEDGEWARS_HATMODEL_H

#include <QAbstractListModel>
#include <QStringList>
#include <QVector>
#include <QPair>
#include <QIcon>

class HatModel : public QAbstractListModel
{
        Q_OBJECT

    public:
        HatModel(QObject *parent = 0);

        QVariant headerData(int section, Qt::Orientation orientation, int role) const;
        int rowCount(const QModelIndex & parent) const;
        //int columnCount(const QModelIndex & parent) const;

    public slots:
        /// Reloads hats using the DataManager.
        void loadHats();

        QVariant data(const QModelIndex &index, int role) const;
    protected:
        QVector<QPair<QString, QIcon> > hats;
};

#endif // HEDGEWARS_HATMODEL_H