author | belphegorr <szabibibi@gmail.com> |
Mon, 23 Jul 2012 19:15:59 +0300 | |
changeset 7263 | 644eabbc9218 |
parent 7050 | 91199321e916 |
child 7233 | 225179f64fd8 |
permissions | -rw-r--r-- |
# Find the Lua library # -------------------- # On Android/Windows/OSX this just defines the name of the library that # will be compiled from our bundled sources # On Linux it will try to load the system library and fallback to compiling # the bundled one when nothing is found set(LUA_FOUND false) if (ANDROID) SET(LUA_DEFAULT "liblua5.1.so") else (ANDROID) IF(WIN32) SET(LUA_DEFAULT lua.dll) ELSE(WIN32) IF(APPLE) SET(LUA_DEFAULT lua) ELSE(APPLE) #locate the system's lua library FIND_LIBRARY(LUA_DEFAULT NAMES lua51 lua5.1 lua-5.1 lua PATHS /lib /usr/lib /usr/local/lib /usr/pkg/lib) IF(${LUA_DEFAULT} MATCHES "LUA_DEFAULT-NOTFOUND") set(LUA_DEFAULT lua) set(LUA_FOUND true) ELSE() message(STATUS "LibLua 5.1 found at ${LUA_DEFAULT}") #remove the path (fpc doesn't like it - why?) GET_FILENAME_COMPONENT(LUA_DEFAULT ${LUA_DEFAULT} NAME) ENDIF() ENDIF(APPLE) ENDIF(WIN32) ENDIF(ANDROID) SET(LUA_LIBRARY ${LUA_DEFAULT} CACHE STRING "Lua library to link to; file name without path only!")