moved around team creation
add flags support
add forts support
need to find another way to save on file
//
// SingleTeamViewController.m
// HedgewarsMobile
//
// Created by Vittorio on 02/04/10.
// Copyright 2010 __MyCompanyName__. All rights reserved.
//
#import "SingleTeamViewController.h"
#import "HogHatViewController.h"
#import "FlagsViewController.h"
#import "FortsViewController.h"
#import "CommodityFunctions.h"
@implementation SingleTeamViewController
@synthesize teamDictionary, hatArray, secondaryItems, secondaryControllers;
-(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
return (interfaceOrientation == UIInterfaceOrientationLandscapeRight);
}
#pragma mark -
#pragma mark View lifecycle
- (void)viewDidLoad {
[super viewDidLoad];
NSMutableArray *array = [[NSMutableArray alloc] initWithObjects:
NSLocalizedString(@"Grave",@""),
NSLocalizedString(@"Voice",@""),
NSLocalizedString(@"Fort",@""),
NSLocalizedString(@"Flag",@""),
NSLocalizedString(@"Level",@""),nil];
self.secondaryItems = array;
[array release];
// insert controllers here
NSMutableArray *controllersArray = [[NSMutableArray alloc] initWithCapacity:[secondaryItems count]];
FlagsViewController *flagsViewController = [[FlagsViewController alloc] initWithStyle:UITableViewStyleGrouped];
flagsViewController.teamDictionary = self.teamDictionary;
[controllersArray addObject:flagsViewController];
[flagsViewController release];
FortsViewController *fortsViewController = [[FortsViewController alloc] initWithStyle:UITableViewStyleGrouped];
fortsViewController.teamDictionary = self.teamDictionary;
[controllersArray addObject:fortsViewController];
[fortsViewController release];
self.secondaryControllers = controllersArray;
[controllersArray release];
// listen if any childController modifies the plist and write it if needed
[[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(setWriteNeeded) name:@"setWriteNeedTeams" object:nil];
isWriteNeeded = NO;
}
- (void)viewWillAppear:(BOOL)animated {
[super viewWillAppear:animated];
self.title = [self.teamDictionary objectForKey:@"teamname"];
// load the images of the hat for aach hog
NSArray *hogArray = [self.teamDictionary objectForKey:@"hedgehogs"];
NSMutableArray *array = [[NSMutableArray alloc] initWithCapacity:[hogArray count]];
for (NSDictionary *hog in hogArray) {
NSString *hatFile = [[NSString alloc] initWithFormat:@"%@/%@.png", HATS_DIRECTORY(), [hog objectForKey:@"hat"]];
UIImage *image = [[UIImage alloc] initWithContentsOfFile: hatFile];
[hatFile release];
CGRect firstSpriteArea = CGRectMake(0, 0, 32, 32);
CGImageRef cgImgage = CGImageCreateWithImageInRect([image CGImage], firstSpriteArea);
[image release];
UIImage *hatSprite = [[UIImage alloc] initWithCGImage:cgImgage];
[array addObject:hatSprite];
CGImageRelease(cgImgage);
[hatSprite release];
}
self.hatArray = array;
[array release];
[self.tableView reloadData];
}
// needed by other classes to warn about a user change
-(void) setWriteNeeded {
isWriteNeeded = YES;
}
// write to disk the team dictionary
-(void) viewWillDisappear:(BOOL)animated {
[super viewWillDisappear:animated];
if (isWriteNeeded) {
NSString *teamFile = [[NSString alloc] initWithFormat:@"%@/%@.plist",TEAMS_DIRECTORY(),self.title];
[self.teamDictionary writeToFile:teamFile atomically:YES];
[teamFile release];
NSLog(@"writing: %@",teamDictionary);
isWriteNeeded = NO;
}
}
#pragma mark -
#pragma mark Table view data source
-(NSInteger) numberOfSectionsInTableView:(UITableView *)tableView {
return 3;
}
-(NSInteger) tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
NSInteger rows = 0;
switch (section) {
case 0: // team name
rows = 1;
break;
case 1: // team members
rows = MAX_HOGS;
break;
case 2: // team details
rows = [self.secondaryItems count];
break;
default:
break;
}
return rows;
}
-(UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
static NSString *CellIdentifier = @"Cell";
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
if (cell == nil) {
cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault
reuseIdentifier:CellIdentifier] autorelease];
}
cell.accessoryType = UITableViewCellAccessoryDisclosureIndicator;
NSArray *hogArray;
NSInteger row = [indexPath row];
switch ([indexPath section]) {
case 0:
cell.textLabel.text = self.title;
cell.imageView.image = nil;
break;
case 1:
hogArray = [self.teamDictionary objectForKey:@"hedgehogs"];
cell.textLabel.text = [[hogArray objectAtIndex:row] objectForKey:@"hogname"];
cell.imageView.image = [self.hatArray objectAtIndex:row];
break;
case 2:
cell.textLabel.text = [self.secondaryItems objectAtIndex:row];
switch (row) {
case 3: // flags
cell.imageView.image = [UIImage imageWithContentsOfFile:[NSString stringWithFormat:@"%@/%@.png",
FLAGS_DIRECTORY(),[teamDictionary objectForKey:@"flag"]]];
break;
default:
cell.imageView.image = nil;
break;
}
break;
default:
break;
}
return cell;
}
/*
// Override to support conditional editing of the table view.
- (BOOL)tableView:(UITableView *)tableView canEditRowAtIndexPath:(NSIndexPath *)indexPath {
// Return NO if you do not want the specified item to be editable.
return YES;
}
*/
/*
// Override to support editing the table view.
- (void)tableView:(UITableView *)tableView commitEditingStyle:(UITableViewCellEditingStyle)editingStyle forRowAtIndexPath:(NSIndexPath *)indexPath {
if (editingStyle == UITableViewCellEditingStyleDelete) {
// Delete the row from the data source
[tableView deleteRowsAtIndexPaths:[NSArray arrayWithObject:indexPath] withRowAnimation:YES];
}
else if (editingStyle == UITableViewCellEditingStyleInsert) {
// Create a new instance of the appropriate class, insert it into the array, and add a new row to the table view
}
}
*/
/*
// Override to support rearranging the table view.
- (void)tableView:(UITableView *)tableView moveRowAtIndexPath:(NSIndexPath *)fromIndexPath toIndexPath:(NSIndexPath *)toIndexPath {
}
*/
/*
// Override to support conditional rearranging of the table view.
- (BOOL)tableView:(UITableView *)tableView canMoveRowAtIndexPath:(NSIndexPath *)indexPath {
// Return NO if you do not want the item to be re-orderable.
return YES;
}
*/
#pragma mark -
#pragma mark Table view delegate
-(void) tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
NSInteger row = [indexPath row];
UITableViewController *nextController;
if (1 == [indexPath section]) {
if (nil == hogChildController) {
hogChildController = [[HogHatViewController alloc] initWithStyle:UITableViewStyleGrouped];
}
// cache the dictionary file of the team, so that other controllers can modify it
hogChildController.teamDictionary = self.teamDictionary;
hogChildController.selectedHog = row;
nextController = hogChildController;
}
if (2 == [indexPath section]) {
//TODO: this part should be rewrittend with lazy loading instead of an array of controllers
nextController = [secondaryControllers objectAtIndex:row%2 ]; //TODO: fix the objectAtIndex
nextController.title = [secondaryItems objectAtIndex:row];
}
[self.navigationController pushViewController:nextController animated:YES];
}
#pragma mark -
#pragma mark Memory management
-(void) didReceiveMemoryWarning {
// Releases the view if it doesn't have a superview.
[super didReceiveMemoryWarning];
// Relinquish ownership any cached data, images, etc that aren't in use.
}
-(void) viewDidUnload {
self.secondaryControllers = nil;
self.secondaryItems = nil;
self.hatArray = nil;
self.teamDictionary = nil;
[super viewDidUnload];
}
-(void) dealloc {
[secondaryControllers release];
[secondaryItems release];
[hatArray release];
[teamDictionary release];
[super dealloc];
}
@end