Another mass hat rename, because people were just about finished fixing their teams.
/*
* Hedgewars-iOS, a Hedgewars port for iOS devices
* Copyright (c) 2009-2011 Vittorio Giovara <vittorio.giovara@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* File created on 08/01/2010.
*/
#import "GeneralSettingsViewController.h"
#import "CommodityFunctions.h"
@implementation GeneralSettingsViewController
-(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation) interfaceOrientation {
return rotationManager(interfaceOrientation);
}
#pragma mark -
#pragma mark View Lifecycle
-(void) viewDidLoad {
[super viewDidLoad];
}
-(void) viewWillAppear:(BOOL)animated {
[self.tableView setContentOffset:CGPointMake(0,0) animated:NO];
[super viewWillAppear:animated];
}
-(void) viewWillDisappear:(BOOL)animated {
NSUserDefaults *userDefaults = [NSUserDefaults standardUserDefaults];
[userDefaults synchronize];
if ([[userDefaults objectForKey:@"music"] boolValue] == NO)
[HedgewarsAppDelegate stopBackgroundMusic];
[super viewWillDisappear:animated];
}
#pragma mark -
-(void) switchValueChanged:(id) sender {
UISwitch *theSwitch = (UISwitch *)sender;
UISwitch *theOtherSwitch = nil;
NSUserDefaults *settings = [NSUserDefaults standardUserDefaults];
switch (theSwitch.tag) {
case 10: //soundSwitch
// setting this off will turn off also the switch below (music)
[settings setObject:[NSNumber numberWithBool:theSwitch.on] forKey:@"sound"];
[settings setObject:[NSNumber numberWithBool:NO] forKey:@"music"];
theOtherSwitch = (UISwitch *)[self.tableView cellForRowAtIndexPath:[NSIndexPath indexPathForRow:1 inSection:1]].accessoryView;
[theOtherSwitch setOn:NO animated:YES];
if (theOtherSwitch.on)
[HedgewarsAppDelegate pauseBackgroundMusic];
break;
case 20: //musicSwitch
// if switch above (sound) is off, never turn on
if (NO == [[settings objectForKey:@"sound"] boolValue]) {
[settings setObject:[NSNumber numberWithBool:NO] forKey:@"music"];
theOtherSwitch = (UISwitch *)[self.tableView cellForRowAtIndexPath:[NSIndexPath indexPathForRow:1 inSection:1]].accessoryView;
[theOtherSwitch setOn:NO animated:YES];
} else
[settings setObject:[NSNumber numberWithBool:theSwitch.on] forKey:@"music"];
if (theSwitch.on)
[HedgewarsAppDelegate playBackgroundMusic];
else
[HedgewarsAppDelegate pauseBackgroundMusic];
break;
case 30: //alternateSwitch
[settings setObject:[NSNumber numberWithBool:theSwitch.on] forKey:@"alternate"];
break;
case 90: //synched weapons/scheme
[settings setObject:[NSNumber numberWithBool:theSwitch.on] forKey:@"sync_ws"];
break;
case 60: //classic menu
[settings setObject:[NSNumber numberWithBool:theSwitch.on] forKey:@"classic_menu"];
break;
default:
DLog(@"Wrong tag");
break;
}
}
-(void) saveTextFieldValue:(NSString *)textString withTag:(NSInteger) tagValue {
NSUserDefaults *settings = [NSUserDefaults standardUserDefaults];
if (tagValue == 40)
[settings setObject:textString forKey:@"username"];
else
[settings setObject:[textString MD5hash] forKey:@"password"];
}
#pragma mark -
#pragma mark TableView Methods
-(NSInteger) numberOfSectionsInTableView:(UITableView *)tableView {
return 3;
}
-(NSInteger) tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger )section {
switch (section) {
case 0: // user and pass
return 1; // set 2 here to show the password field
break;
case 1: // audio
return 2;
break;
case 2: // other options
return 3;
break;
default:
DLog(@"Nope");
break;
}
return 0;
}
-(NSString *)tableView:(UITableView *)tableView titleForHeaderInSection:(NSInteger)section {
NSString *sectionTitle = nil;
switch (section) {
case 0:
sectionTitle = NSLocalizedString(@"Main Configuration", @"");
break;
case 1:
sectionTitle = NSLocalizedString(@"Audio Preferences", @"");
break;
case 2:
sectionTitle = NSLocalizedString(@"Other Settings", @"");
break;
default:
DLog(@"Nope");
break;
}
return sectionTitle;
}
-(UITableViewCell *)tableView:(UITableView *)aTableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
static NSString *cellIdentifier0 = @"Cell0";
static NSString *cellIdentifier1 = @"Cell1";
static NSString *cellIdentifier2 = @"Cell2";
NSInteger row = [indexPath row];
NSInteger section = [indexPath section];
NSUserDefaults *settings = [NSUserDefaults standardUserDefaults];
UITableViewCell *cell = nil;
EditableCellView *editableCell = nil;
UISwitch *switchContent = nil;
switch(section) {
case 0:
editableCell = (EditableCellView *)[aTableView dequeueReusableCellWithIdentifier:cellIdentifier0];
if (nil == editableCell) {
editableCell = [[[EditableCellView alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:cellIdentifier0] autorelease];
editableCell.minimumCharacters = 0;
editableCell.delegate = self;
editableCell.textField.font = [UIFont systemFontOfSize:[UIFont systemFontSize]];
editableCell.textField.textColor = [UIColor blackColor];
}
if (row == 0) {
editableCell.titleLabel.text = NSLocalizedString(@"Nickname","from the settings table");
editableCell.textField.placeholder = NSLocalizedString(@"Insert your username (if you have one)",@"");
editableCell.textField.text = [settings objectForKey:@"username"];
editableCell.textField.secureTextEntry = NO;
editableCell.tag = 40;
} else {
editableCell.titleLabel.text = NSLocalizedString(@"Password","from the settings table");
editableCell.textField.placeholder = NSLocalizedString(@"Insert your password",@"");
editableCell.textField.text = [settings objectForKey:@"password"];
editableCell.textField.secureTextEntry = YES;
editableCell.tag = 50;
}
editableCell.accessoryView = nil;
cell = editableCell;
break;
case 1:
cell = [aTableView dequeueReusableCellWithIdentifier:cellIdentifier1];
if (nil == cell) {
cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:cellIdentifier1] autorelease];
UISwitch *theSwitch = [[UISwitch alloc] init];
[theSwitch addTarget:self action:@selector(switchValueChanged:) forControlEvents:UIControlEventValueChanged];
cell.accessoryView = theSwitch;
[theSwitch release];
}
switchContent = (UISwitch *)cell.accessoryView;
if (row == 0) {
cell.textLabel.text = NSLocalizedString(@"Sound", @"");
switchContent.on = [[settings objectForKey:@"sound"] boolValue];
switchContent.tag = 10;
} else {
cell.textLabel.text = NSLocalizedString(@"Music", @"");
switchContent.on = [[settings objectForKey:@"music"] boolValue];
switchContent.tag = 20;
}
break;
case 2:
cell = [aTableView dequeueReusableCellWithIdentifier:cellIdentifier2];
if (nil == cell) {
cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleSubtitle reuseIdentifier:cellIdentifier2] autorelease];
UISwitch *theSwitch = [[UISwitch alloc] init];
[theSwitch addTarget:self action:@selector(switchValueChanged:) forControlEvents:UIControlEventValueChanged];
cell.accessoryView = theSwitch;
[theSwitch release];
}
switchContent = (UISwitch *)cell.accessoryView;
cell.detailTextLabel.adjustsFontSizeToFitWidth = YES;
switch (row) {
case 0:
cell.textLabel.text = NSLocalizedString(@"Alternate Damage", @"");
cell.detailTextLabel.text = NSLocalizedString(@"Damage popups will notify you on every single hit", @"");
switchContent.on = [[settings objectForKey:@"alternate"] boolValue];
switchContent.tag = 30;
break;
case 1:
cell.textLabel.text = NSLocalizedString(@"Sync Schemes and Weapons", @"");
cell.detailTextLabel.text = NSLocalizedString(@"Choosing a Scheme will select its associated Weapon", @"");
switchContent.on = [[settings objectForKey:@"sync_ws"] boolValue];
switchContent.tag = 90;
break;
case 2:
cell.textLabel.text = NSLocalizedString(@"Classic Ammo Menu", @"");
cell.detailTextLabel.text = NSLocalizedString(@"Select which style of ammo menu you prefer",@"");
switchContent.on = [[settings objectForKey:@"classic_menu"] boolValue];
switchContent.tag = 60;
// remove this when classic ammomenu works on iphone as well
if (IS_IPAD() == NO)
switchContent.enabled = NO;
break;
default:
DLog(@"Nope");
break;
}
break;
default:
break;
}
cell.accessoryType = UITableViewCellAccessoryNone;
cell.selectionStyle = UITableViewCellSelectionStyleNone;
cell.imageView.image = nil;
return cell;
}
#pragma mark -
#pragma mark Table view delegate
-(void) tableView:(UITableView *)aTableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
[self.tableView deselectRowAtIndexPath:indexPath animated:YES];
if (0 == [indexPath section]) {
EditableCellView *cell = (EditableCellView *)[aTableView cellForRowAtIndexPath:indexPath];
[cell replyKeyboard];
}
}
#pragma mark -
#pragma mark Memory management
-(void) didReceiveMemoryWarning {
[super didReceiveMemoryWarning];
}
-(void) viewDidUnload {
[super viewDidUnload];
}
-(void) dealloc {
[super dealloc];
}
@end