small tweak/hax for blurry land to make tile borders vanish (when clamping is off)
/* * Hedgewars, a free turn based strategy game * Copyright (c) 2006-2008 Igor Ulyanov <iulyanov@gmail.com> * Copyright (c) 2004-2014 Andrey Korotaev <unC0Rr@gmail.com> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; version 2 of the License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA */#ifndef _NETSERVER_INCLUDED#define _NETSERVER_INCLUDED#include <QObject>#include <QProcess>class HWNetServer : public QObject{ Q_OBJECT public: ~HWNetServer(); bool StartServer(quint16 port); void StopServer(); QString getRunningHostName() const; quint16 getRunningPort() const; private: quint16 ds_port; QProcess process;};#endif // _NETSERVER_INCLUDED