ACF7: Add one pick hammer in crate
Players often reported to screw up with the pick hammer, which is quite annoying.
With one pick hammer more, this mission should be slightly less annoying.
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2006-2008 Igor Ulyanov <iulyanov@gmail.com>
* Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include "selectWeapon.h"
#include "weaponItem.h"
#include "hwconsts.h"
#include <QDebug>
#include <QPushButton>
#include <QGridLayout>
#include <QHBoxLayout>
#include <QLabel>
#include <QBitmap>
#include <QLineEdit>
#include <QSettings>
#include <QMessageBox>
#include <QTabWidget>
#include <math.h>
QImage getAmmoImage(int num)
{
static QImage ammo(":Ammos.png");
int x = num/(ammo.height()/32);
int y = (num-((ammo.height()/32)*x))*32;
x*=32;
return ammo.copy(x, y, 32, 32);
}
SelWeaponItem::SelWeaponItem(bool allowInfinite, int iconNum, int wNum, QImage image, QImage imagegrey, QWidget* parent) :
QWidget(parent)
{
QHBoxLayout* hbLayout = new QHBoxLayout(this);
hbLayout->setSpacing(1);
hbLayout->setMargin(1);
QLabel* lbl = new QLabel(this);
lbl->setPixmap(QPixmap::fromImage(getAmmoImage(iconNum)));
lbl->setMaximumWidth(30);
lbl->setGeometry(0, 0, 30, 30);
hbLayout->addWidget(lbl);
item = new WeaponItem(image, imagegrey, this);
item->setItemsNum(wNum);
item->setInfinityState(allowInfinite);
hbLayout->addWidget(item);
hbLayout->setStretchFactor(lbl, 1);
hbLayout->setStretchFactor(item, 99);
hbLayout->setAlignment(lbl, Qt::AlignLeft | Qt::AlignVCenter);
hbLayout->setAlignment(item, Qt::AlignLeft | Qt::AlignVCenter);
}
void SelWeaponItem::setItemsNum(const unsigned char num)
{
item->setItemsNum(num);
}
unsigned char SelWeaponItem::getItemsNum() const
{
return item->getItemsNum();
}
void SelWeaponItem::setEnabled(bool value)
{
item->setEnabled(value);
}
SelWeaponWidget::SelWeaponWidget(int numItems, QWidget* parent) :
QFrame(parent),
m_numItems(numItems)
{
if (!QDir(cfgdir->absolutePath() + "/Schemes").exists()) QDir().mkdir(cfgdir->absolutePath() + "/Schemes");
if (!QDir(cfgdir->absolutePath() + "/Schemes/Ammo").exists()) {
QDir().mkdir(cfgdir->absolutePath() + "/Schemes/Ammo");
wconf = new QSettings("Hedgewars", "Hedgewars");
wconf->clear();
QSettings old_wconf(cfgdir->absolutePath() + "/weapons.ini", QSettings::IniFormat);
QList<QVariant> defaultAmmos;
for(int i = 0; i < cDefaultAmmos.size(); ++i) {
wconf->setValue(cDefaultAmmos[i].first, cDefaultAmmos[i].second);
defaultAmmos.append(cDefaultAmmos[i].first);
}
QStringList keys = old_wconf.allKeys();
for(int i = 0; i < keys.size(); i++)
{
wconf->setValue(keys[i], fixWeaponSet(old_wconf.value(keys[i]).toString()));
if (!defaultAmmos.contains(keys[i])) {
QFile file(cfgdir->absolutePath() + "/Schemes/Ammo/" + keys[i] + ".hwa");
if (file.open(QIODevice::WriteOnly)) {
QTextStream stream( &file );
stream << old_wconf.value(keys[i]).toString() << endl;
}
}
}
} else {
wconf = new QSettings("Hedgewars", "Hedgewars");
wconf->clear();
for(int i = 0; i < cDefaultAmmos.size(); ++i)
wconf->setValue(cDefaultAmmos[i].first, cDefaultAmmos[i].second);
QStringList schemes = QDir(cfgdir->absolutePath() + "/Schemes/Ammo").entryList();
for(int i = 0; i < schemes.size(); i++)
{
if (schemes[i] == "." || schemes[i] == "..") continue;
QFile file(cfgdir->absolutePath() + "/Schemes/Ammo/" + schemes[i]);
QString config;
if (file.open(QIODevice::ReadOnly)) {
QTextStream stream( &file );
stream >> config;
}
wconf->setValue(schemes[i].remove(".hwa"), fixWeaponSet(config));
}
}
QString currentState = *cDefaultAmmoStore;
QTabWidget * tbw = new QTabWidget(this);
QWidget * page1 = new QWidget(this);
p1Layout = new QGridLayout(page1);
p1Layout->setSpacing(1);
p1Layout->setMargin(1);
QWidget * page2 = new QWidget(this);
p2Layout = new QGridLayout(page2);
p2Layout->setSpacing(1);
p2Layout->setMargin(1);
QWidget * page3 = new QWidget(this);
p3Layout = new QGridLayout(page3);
p3Layout->setSpacing(1);
p3Layout->setMargin(1);
QWidget * page4 = new QWidget(this);
p4Layout = new QGridLayout(page4);
p4Layout->setSpacing(1);
p4Layout->setMargin(1);
tbw->addTab(page1, tr("Weapon set"));
tbw->addTab(page2, tr("Probabilities"));
tbw->addTab(page4, tr("Ammo in boxes"));
tbw->addTab(page3, tr("Delays"));
QGridLayout * pageLayout = new QGridLayout(this);
pageLayout->addWidget(tbw);
int j = -1;
int i = 0, k = 0;
for(; i < m_numItems; ++i)
{
if (i == 6) continue;
if (k % 4 == 0) ++j;
SelWeaponItem * swi = new SelWeaponItem(true, i, currentState[i].digitValue(), QImage(":/res/ammopic.png"), QImage(":/res/ammopicgrey.png"), this);
weaponItems[i].append(swi);
p1Layout->addWidget(swi, j, k % 4);
SelWeaponItem * pwi = new SelWeaponItem(false, i, currentState[numItems + i].digitValue(), QImage(":/res/ammopicbox.png"), QImage(":/res/ammopicboxgrey.png"), this);
weaponItems[i].append(pwi);
p2Layout->addWidget(pwi, j, k % 4);
SelWeaponItem * dwi = new SelWeaponItem(false, i, currentState[numItems*2 + i].digitValue(), QImage(":/res/ammopicdelay.png"), QImage(":/res/ammopicdelaygrey.png"), this);
weaponItems[i].append(dwi);
p3Layout->addWidget(dwi, j, k % 4);
SelWeaponItem * awi = new SelWeaponItem(false, i, currentState[numItems*3 + i].digitValue(), QImage(":/res/ammopic.png"), QImage(":/res/ammopicgrey.png"), this);
weaponItems[i].append(awi);
p4Layout->addWidget(awi, j, k % 4);
++k;
}
//pLayout->setRowStretch(5, 100);
m_name = new QLineEdit(this);
pageLayout->addWidget(m_name, i, 0, 1, 5);
}
void SelWeaponWidget::setWeapons(const QString& ammo)
{
bool enable = true;
for(int i = 0; i < cDefaultAmmos.size(); i++)
if (!cDefaultAmmos[i].first.compare(m_name->text()))
{
enable = false;
}
for(int i = 0; i < m_numItems; ++i)
{
twi::iterator it = weaponItems.find(i);
if (it == weaponItems.end()) continue;
it.value()[0]->setItemsNum(ammo[i].digitValue());
it.value()[1]->setItemsNum(ammo[m_numItems + i].digitValue());
it.value()[2]->setItemsNum(ammo[m_numItems*2 + i].digitValue());
it.value()[3]->setItemsNum(ammo[m_numItems*3 + i].digitValue());
it.value()[0]->setEnabled(enable);
it.value()[1]->setEnabled(enable);
it.value()[2]->setEnabled(enable);
it.value()[3]->setEnabled(enable);
}
m_name->setEnabled(enable);
}
void SelWeaponWidget::setDefault()
{
for(int i = 0; i < cDefaultAmmos.size(); i++)
if (!cDefaultAmmos[i].first.compare(m_name->text()))
{
return;
}
setWeapons(*cDefaultAmmoStore);
}
//Save current weapons set.
void SelWeaponWidget::save()
{
//The save() function is called by ANY change of the combo box.
//If an entry is deleted, this code would just re-add the deleted
//item. We use isDeleted to check if we are currently deleting to
//prevent this.
if (isDeleting)
return;
// TODO make this return if success or not, so that the page can react
// properly and not goBack if saving failed
if (m_name->text() == "")
return;
QString state1;
QString state2;
QString state3;
QString state4;
QString stateFull;
for(int i = 0; i < m_numItems; ++i)
{
twi::const_iterator it = weaponItems.find(i);
int num = it == weaponItems.end() ? 9 : it.value()[0]->getItemsNum(); // 9 is for 'skip turn'
state1.append(QString::number(num));
int prob = it == weaponItems.end() ? 0 : it.value()[1]->getItemsNum();
state2.append(QString::number(prob));
int del = it == weaponItems.end() ? 0 : it.value()[2]->getItemsNum();
state3.append(QString::number(del));
int am = it == weaponItems.end() ? 0 : it.value()[3]->getItemsNum();
state4.append(QString::number(am));
}
stateFull = state1 + state2 + state3 + state4;
for(int i = 0; i < cDefaultAmmos.size(); i++)
{
// Don't allow same name as default weapon set, even case-insensitively.
// This prevents some problems with saving/loading.
if (cDefaultAmmos[i].first.toLower().compare(m_name->text().toLower()) == 0)
{
// don't show warning if no change
if (cDefaultAmmos[i].second.compare(stateFull) == 0)
return;
m_name->setText(curWeaponsName);
QMessageBox deniedMsg(this);
deniedMsg.setIcon(QMessageBox::Warning);
deniedMsg.setWindowTitle(QMessageBox::tr("Weapons - Warning"));
deniedMsg.setText(QMessageBox::tr("Cannot overwrite default weapon set '%1'!").arg(cDefaultAmmos[i].first));
deniedMsg.setWindowModality(Qt::WindowModal);
deniedMsg.exec();
return;
}
}
if (curWeaponsName != "")
{
// remove old entry
wconf->remove(curWeaponsName);
}
wconf->setValue(m_name->text(), stateFull);
QFile file(cfgdir->absolutePath() + "/Schemes/Ammo/" + m_name->text()+ ".hwa");
if (file.open(QIODevice::WriteOnly)) {
QTextStream stream( &file );
stream << stateFull << endl;
}
emit weaponsEdited(curWeaponsName, m_name->text(), stateFull);
}
int SelWeaponWidget::operator [] (unsigned int weaponIndex) const
{
twi::const_iterator it = weaponItems.find(weaponIndex);
return it == weaponItems.end() ? 9 : it.value()[0]->getItemsNum();
}
QString SelWeaponWidget::getWeaponsString(const QString& name) const
{
return wconf->value(name).toString();
}
void SelWeaponWidget::deleteWeaponsName()
{
QString delWeaponsName = curWeaponsName;
if (delWeaponsName == "") return;
for(int i = 0; i < cDefaultAmmos.size(); i++)
if (!cDefaultAmmos[i].first.compare(delWeaponsName))
{
QMessageBox deniedMsg(this);
deniedMsg.setIcon(QMessageBox::Warning);
deniedMsg.setWindowTitle(QMessageBox::tr("Weapons - Warning"));
deniedMsg.setText(QMessageBox::tr("Cannot delete default weapon set '%1'!").arg(cDefaultAmmos[i].first));
deniedMsg.setWindowModality(Qt::WindowModal);
deniedMsg.exec();
return;
}
QMessageBox reallyDeleteMsg(this);
reallyDeleteMsg.setIcon(QMessageBox::Question);
reallyDeleteMsg.setWindowTitle(QMessageBox::tr("Weapons - Are you sure?"));
reallyDeleteMsg.setText(QMessageBox::tr("Do you really want to delete the weapon set '%1'?").arg(delWeaponsName));
reallyDeleteMsg.setWindowModality(Qt::WindowModal);
reallyDeleteMsg.setStandardButtons(QMessageBox::Ok | QMessageBox::Cancel);
if (reallyDeleteMsg.exec() == QMessageBox::Ok)
{
isDeleting = true;
wconf->remove(delWeaponsName);
QFile(cfgdir->absolutePath() + "/Schemes/Ammo/" + curWeaponsName + ".hwa").remove();
emit weaponsDeleted(delWeaponsName);
}
}
void SelWeaponWidget::newWeaponsName()
{
save();
QString newName = tr("New");
if(wconf->contains(newName))
{
//name already used -> look for an appropriate name:
int i=2;
while(wconf->contains(newName = tr("New (%1)").arg(i++))) ;
}
setWeaponsName(newName);
wconf->setValue(newName, *cEmptyAmmoStore);
emit weaponsAdded(newName, *cEmptyAmmoStore);
}
void SelWeaponWidget::setWeaponsName(const QString& name)
{
m_name->setText(name);
curWeaponsName = name;
if(name != "" && wconf->contains(name))
{
setWeapons(wconf->value(name).toString());
}
else
{
setWeapons(*cEmptyAmmoStore);
}
}
void SelWeaponWidget::switchWeapons(const QString& name)
{
// Rescue old weapons set, then select new one
save();
setWeaponsName(name);
}
QStringList SelWeaponWidget::getWeaponNames() const
{
return wconf->allKeys();
}
void SelWeaponWidget::copy()
{
save();
if(wconf->contains(curWeaponsName))
{
QString ammo = getWeaponsString(curWeaponsName);
QString newName = tr("Copy of %1").arg(curWeaponsName);
if(wconf->contains(newName))
{
//name already used -> look for an appropriate name:
int i=2;
while(wconf->contains(newName = tr("Copy of %1 (%2)").arg(curWeaponsName).arg(i++)));
}
setWeaponsName(newName);
setWeapons(ammo);
wconf->setValue(newName, ammo);
emit weaponsAdded(newName, ammo);
}
}
QString SelWeaponWidget::fixWeaponSet(const QString &s)
{
int neededLength = cDefaultAmmoStore->size() / 4;
int thisSetLength = s.size() / 4;
QStringList sl;
sl
<< s.left(thisSetLength)
<< s.mid(thisSetLength, thisSetLength)
<< s.mid(thisSetLength * 2, thisSetLength)
<< s.right(thisSetLength)
;
for(int i = sl.length() - 1; i >= 0; --i)
sl[i] = sl[i].leftJustified(neededLength, '0', true);
return sl.join(QString());
}
void SelWeaponWidget::deletionDone()
{
isDeleting = false;
}
void SelWeaponWidget::init()
{
isDeleting = false;
}