Construction Mode: Show Message and minor smoke effect when losing ammo due to weapon filter
use mio;
use std::io::Write;
use std::io;
use super::server::HWServer;
use super::actions::Action;
use super::actions::Action::*;
use protocol::messages::HWProtocolMessage;
use protocol::messages::HWServerMessage::*;
mod loggingin;
mod lobby;
mod inroom;
pub fn handle(server: &mut HWServer, token: usize, poll: &mio::Poll, message: HWProtocolMessage) {
match message {
HWProtocolMessage::Ping =>
server.react(token, poll, vec![SendMe(Pong.to_raw_protocol())]),
HWProtocolMessage::Quit(Some(msg)) =>
server.react(token, poll, vec![ByeClient("User quit: ".to_string() + &msg)]),
HWProtocolMessage::Quit(None) =>
server.react(token, poll, vec![ByeClient("User quit".to_string())]),
HWProtocolMessage::Malformed => warn!("Malformed/unknown message"),
HWProtocolMessage::Empty => warn!("Empty message"),
_ => {
if !server.clients[token].room_id.is_some() {
loggingin::handle(server, token, poll, message);
} else if server.clients[token].room_id == Some(server.lobby_id) {
lobby::handle(server, token, poll, message);
} else {
inroom::handle(server, token, poll, message);
}
},
}
}