Highlander: give visual and acustic feedback when weapons are collected from a kill, similar to collecting a crate
/******************************************************************************
*
* CSS-like definition of chat appearance
*
******************************************************************************
*
* see http://doc.qt.nokia.com/4.5/richtext-html-subset.html#css-properties
*
* In the QTfrontend of hedgewars also display:none; will work for class names
* that start with msg_ and .timestamp - as long as they are referenced
* directly and not within any class hierarchy.
* Note: Will only effect new lines!
*
******************************************************************************
*
* This file can be stored at different locations, but it will be read only
* once, based on first file found in this order:
*
* <userdir>/Data/css/chat.css ( create/see full path with: /saveStyleSheet )
* <datadir>/css/chat.css
* <internal default style-sheet>
*
*****************************************************************************/
/* valid color values
*
* transparent (no color)
*
* colorname
* (a word that is the name of a valid color)
* available colors: http://www.w3.org/TR/SVG/types.html#ColorKeywords
* examples: red, steelblue, mintcream
*
* #RRGGBB
* (hexadecimal additive red-green-blue, max is ff, min 00, half is 80)
* examples: #ffff00 (yellow), #808080 (gray)
*
* rgb(r, g, b)
* (decimal additive red-green-blue, max is 255, min 0, half is 128)
* examples: rgb(135, 206, 250) (lightskyblue)
*/
/* links */
a { color: #c8c8ff; }
/* appearance of the whole chat */
/* body { color: white; background-color: #000000; } */
/* appearance of all elements in chat */
/* * { color: white; background-color: #000000; } */
/* nick names (they are also sometimes linked) */
.nick { text-decoration: none; }
/* various chat messages */
.msg_UserChat { color:#ffcc00; } /* chat of people who aren't your friends */
.msg_UserChat .nick { color:#ffec20; }
.msg_FriendChat { color: #b0ff08; }
.msg_FriendChat .nick { color: #30ff30; }
.msg_UserJoin { color: #c0c0c0; }
.msg_UserJoin .nick { color: #d0d0d0; }
.msg_UserLeave { color: #b8b8b8; }
.msg_UserLeave .nick { color: #c8c8c8; }
.msg_FriendJoin { font-weight: bold; color: #c0f0c0; }
.msg_FriendJoin .nick { color: #d8f0d8; }
.msg_FriendLeave { font-weight: bold; color: #ffe090; }
.msg_FriendLeave .nick { color: #f8e878; }
.msg_UserAction { color: #ff80ff; }
.msg_UserAction .nick { color: #ffa0ff;}
.msg_FriendAction { color: #ff00ff; }
.msg_FriendAction .nick { color: #ff30ff; }
/* uncomment next lines to disable join and leave messages of non-friends */
/* .msg_UserJoin { display:none; } */
/* .msg_UserLeave { display:none; } */
/* timestamps */
.timestamp {
color: #e0d8e0;
font-family: courier;
font-size: 11px;
vertical-align: center;
/* uncomment next line to hide timestamps */
/* display: none; */
}
/* .timestamp:hours { display: none; } */
.timestamp:seconds { display: none; }
/* you can also set timestamp style for different msg types */
.msg_FriendChat .timestamp { color: #ffffff; }
/* messages that contain your nickname */
.highlight { }
.highlight .nick { color: #ff0000; } /* nicknames in highlighted messages */
/* system messages */
.msg_Error { color: #ff0000; }
.msg_Warning { color: #ff8000; }
.msg_Notice { color: #fefefe; }
.msg_Notice .nick { color: #ffffd0; }