Highlander: give visual and acustic feedback when weapons are collected from a kill, similar to collecting a crate
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
/**
* @file
* @brief DataBrowser class definition
*/
#ifndef HEDGEWARS_DATABROWSER_H
#define HEDGEWARS_DATABROWSER_H
#include <QTextBrowser>
#include <QSet>
class QNetworkAccessManager;
class DataBrowser : public QTextBrowser
{
Q_OBJECT
public:
explicit DataBrowser(QWidget *parent = 0);
signals:
public slots:
private:
QNetworkAccessManager *manager;
// hash and set of QString instead of QUrl to support Qt versions
// older than 4.7 (those have no support for qHash(const QUrl &))
QHash<QString, QByteArray> resources;
QSet<QString> requestedResources;
QVariant loadResource(int type, const QUrl & name);
private slots:
void resourceDownloaded();
};
#endif // HEDGEWARS_DATABROWSER_H