Highlander: give visual and acustic feedback when weapons are collected from a kill, similar to collecting a crate
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#ifndef FEEDBACKDIALOG_H
#define FEEDBACKDIALOG_H
#include <QDialog>
class QNetworkReply;
class QNetworkAccessManager;
class QCheckBox;
class QLineEdit;
class QTextBrowser;
class QLabel;
class FeedbackDialog : public QDialog
{
Q_OBJECT
public:
FeedbackDialog(QWidget * parent = 0);
void EmbedSystemInfo();
void LoadCaptchaImage();
QPushButton * BtnSend;
QPushButton * BtnViewInfo;
QCheckBox * CheckSendSpecs;
QLineEdit * summary;
QTextBrowser * description;
QLabel * info;
QLabel * label_summary;
QLabel * label_description;
QLabel * label_captcha;
QLabel * label_email;
QLabel * label_captcha_input;
QLineEdit * captcha_code;
QLineEdit * email;
int captchaID;
QString specs;
private:
void GenerateSpecs();
QLayout * bodyLayoutDefinition();
QLayout * footerLayoutDefinition();
QNetworkAccessManager * GetNetManager();
void ShowErrorMessage(const QString & msg);
QNetworkAccessManager * netManager;
QNetworkReply * captchaImageRequest;
QNetworkReply * genCaptchaRequest;
QNetworkAccessManager * nam;
private slots:
virtual void NetReply(QNetworkReply*);
virtual void ShowSpecs();
void SendFeedback();
void finishedSlot(QNetworkReply* reply);
};
#endif // FEEDBACKDIALOG_H