Highlander: give visual and acustic feedback when weapons are collected from a kill, similar to collecting a crate
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#ifndef HATPROMPT_H
#define HATPROMPT_H
#include <QWidget>
#include <QDialog>
#include <QListView>
class QLineEdit;
class QModelIndex;
class QSortFilterProxyModel;
class LineEditCursor;
class HatListView : public QListView
{
friend class HatPrompt;
public:
HatListView(QWidget* parent = 0) : QListView(parent){}
void moveUp();
void moveDown();
void moveLeft();
void moveRight();
};
class HatPrompt : public QDialog
{
Q_OBJECT
public:
HatPrompt(int currentIndex = 0, QWidget* parent = 0);
private:
LineEditCursor * txtFilter;
HatListView * list;
QSortFilterProxyModel * filterModel;
private slots:
void onAccepted();
void hatChosen(const QModelIndex & index);
void filterChanged(const QString & text);
void moveUp();
void moveDown();
void moveLeft();
void moveRight();
};
#endif // HATPROMPT_H