Highlander: give visual and acustic feedback when weapons are collected from a kill, similar to collecting a crate
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2006-2012 Igor Ulyanov <iulyanov@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include "itemNum.h"
#include "hwform.h"
#include <QMouseEvent>
#include <QPainter>
ItemNum::ItemNum(const QImage& im, const QImage& img, QWidget * parent, unsigned char min, unsigned char max) :
QFrame(parent), m_im(im), m_img(img), infinityState(false), nonInteractive(false), minItems(min), maxItems(max),
numItems(min+2 >= max ? min : min+2)
{
enabled = true;
//if(frontendEffects) setAttribute(Qt::WA_PaintOnScreen, true);
}
ItemNum::~ItemNum()
{
}
void ItemNum::mousePressEvent ( QMouseEvent * event )
{
if(nonInteractive) return;
if(event->button()==Qt::LeftButton && enabled)
{
event->accept();
if((infinityState && numItems <= maxItems) || (!infinityState && numItems < maxItems))
{
incItems();
}
else
{
numItems = minItems+1;
// appears there's an emit in there
decItems();
}
}
else if (event->button()==Qt::RightButton && enabled)
{
event->accept();
if(numItems > minItems)
{
decItems();
}
else
{
numItems = maxItems+(infinityState?0:-1);
incItems();
}
}
else
{
event->ignore();
return;
}
repaint();
}
void ItemNum::wheelEvent ( QWheelEvent * event )
{
if (nonInteractive) return;
if (!enabled)
{
event->ignore();
return;
}
event->accept();
bool up = (event->delta() > 0); // positive delta is up, negative is down
// negative delta on horizontal wheel is not left, but right
if (event->orientation() == Qt::Horizontal)
up = !up;
if(up)
{
if((infinityState && numItems <= maxItems) || (!infinityState && numItems < maxItems))
incItems();
}
else
{
if(numItems > minItems)
decItems();
}
repaint();
}
QSize ItemNum::sizeHint () const
{
return QSize((maxItems+1)*12, 32);
}
void ItemNum::paintEvent(QPaintEvent* event)
{
Q_UNUSED(event);
QPainter painter(this);
if (numItems==maxItems+1)
{
QRect target(0, 0, 100, 32);
if (enabled)
{
painter.drawImage(target, QImage(":/res/infinity.png"));
}
else
{
painter.drawImage(target, QImage(":/res/infinitygrey.png"));
}
}
else
{
for(int i=0; i<numItems; i++)
{
QRect target(11 * i, i % 2, 25, 35);
if (enabled)
{
painter.drawImage(target, m_im);
}
else
{
painter.drawImage(target, m_img);
}
}
}
}
unsigned char ItemNum::getItemsNum() const
{
return numItems;
}
void ItemNum::setItemsNum(const unsigned char num)
{
numItems=num;
repaint();
}
void ItemNum::setInfinityState(bool value)
{
infinityState=value;
}
void ItemNum::setEnabled(bool value)
{
enabled=value;
repaint();
}