Highlander: give visual and acustic feedback when weapons are collected from a kill, similar to collecting a crate
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#ifndef LINEEDITCURSOR_H
#define LINEEDITCURSOR_H
#include <QLineEdit>
class LineEditCursor : public QLineEdit
{
Q_OBJECT
public:
LineEditCursor(QWidget* parent = 0) : QLineEdit(parent) {}
signals:
void moveUp();
void moveDown();
void moveLeft();
void moveRight();
private:
void keyPressEvent(QKeyEvent * event);
};
#endif // LINEEDITCURSOR_H