Highlander: give visual and acustic feedback when weapons are collected from a kill, similar to collecting a crate
/*
* copyright (c) 2006 Michael Niedermayer <michaelni@gmx.at>
*
* This file is part of Libav.
*
* Libav is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* Libav is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with Libav; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#ifndef AVUTIL_MD5_H
#define AVUTIL_MD5_H
#include <stdint.h>
#include "attributes.h"
#include "version.h"
/**
* @defgroup lavu_md5 MD5
* @ingroup lavu_crypto
* @{
*/
#if FF_API_CONTEXT_SIZE
extern attribute_deprecated const int av_md5_size;
#endif
struct AVMD5;
struct AVMD5 *av_md5_alloc(void);
void av_md5_init(struct AVMD5 *ctx);
void av_md5_update(struct AVMD5 *ctx, const uint8_t *src, const int len);
void av_md5_final(struct AVMD5 *ctx, uint8_t *dst);
void av_md5_sum(uint8_t *dst, const uint8_t *src, const int len);
/**
* @}
*/
#endif /* AVUTIL_MD5_H */