some tweaks/fixes/etc to the map preview and reload stuff
also fixed an old bug of a "stuck random/drawn map preview" when changing maps quickly
/*
* Copyright (C) 2008 Remko Troncon
*/
#ifndef AUTOUPDATER_H
#define AUTOUPDATER_H
class AutoUpdater
{
public:
virtual ~AutoUpdater();
virtual void checkForUpdates() = 0;
};
#endif