Tidy up flake land generation, to avoid ragged holes in landbacktex. Remove of one odd Land[] change forces a PROTO bump. Well, had to happen eventually.
#include <QApplication>
#include "mainform.h"
int main(int argc, char *argv[])
{
QApplication app(argc, argv);
MyWindow *mainWin = new MyWindow;
mainWin->show();
return app.exec();
}