Reenable a bunch of old portal play stuff, like dropping grenade into portal on hog, jumping through portal w/ hog on other end, collecting crate w/ portal etc. Also add cooldown to cake/portal interaction. It may still not do what you expect, but it probably shouldn't spin in place.
diff -r 91c9a69dd2ad Xcode-iPhoneOS/SDL/SDLiPhoneOS.xcodeproj/project.pbxproj
--- a/Xcode-iPhoneOS/SDL/SDLiPhoneOS.xcodeproj/project.pbxproj Mon Aug 29 00:27:43 2011 -0400
+++ b/Xcode-iPhoneOS/SDL/SDLiPhoneOS.xcodeproj/project.pbxproj Mon Aug 29 23:56:04 2011 +0200
@@ -1596,9 +1596,12 @@
"CODE_SIGN_IDENTITY[sdk=iphoneos*]" = "iPhone Developer";
GCC_C_LANGUAGE_STANDARD = c99;
GCC_DEBUGGING_SYMBOLS = full;
+ GCC_OPTIMIZATION_LEVEL = 0;
+ GCC_THUMB_SUPPORT = NO;
+ GCC_VERSION = com.apple.compilers.llvmgcc42;
GCC_WARN_ABOUT_RETURN_TYPE = YES;
GCC_WARN_UNUSED_VARIABLE = NO;
- IPHONEOS_DEPLOYMENT_TARGET = 3.1.3;
+ IPHONEOS_DEPLOYMENT_TARGET = 4.0;
ONLY_ACTIVE_ARCH = NO;
PREBINDING = NO;
SDKROOT = iphoneos;
@@ -1613,9 +1616,12 @@
ARCHS = "$(ARCHS_STANDARD_32_BIT)";
"CODE_SIGN_IDENTITY[sdk=iphoneos*]" = "iPhone Developer";
GCC_C_LANGUAGE_STANDARD = c99;
+ GCC_FAST_MATH = YES;
+ GCC_THUMB_SUPPORT = NO;
+ GCC_VERSION = com.apple.compilers.llvmgcc42;
GCC_WARN_ABOUT_RETURN_TYPE = YES;
GCC_WARN_UNUSED_VARIABLE = NO;
- IPHONEOS_DEPLOYMENT_TARGET = 3.1.3;
+ IPHONEOS_DEPLOYMENT_TARGET = 4.0;
PREBINDING = NO;
SDKROOT = iphoneos;
TARGETED_DEVICE_FAMILY = "1,2";
diff -r 91c9a69dd2ad include/SDL_config_iphoneos.h
--- a/include/SDL_config_iphoneos.h Mon Aug 29 00:27:43 2011 -0400
+++ b/include/SDL_config_iphoneos.h Mon Aug 29 23:56:04 2011 +0200
@@ -106,7 +106,7 @@
/* enable iPhone version of Core Audio driver */
#define SDL_AUDIO_DRIVER_COREAUDIO 1
/* Enable the dummy audio driver (src/audio/dummy/\*.c) */
-#define SDL_AUDIO_DRIVER_DUMMY 1
+#define SDL_AUDIO_DRIVER_DUMMY 0
/* Enable the stub haptic driver (src/haptic/dummy/\*.c) */
#define SDL_HAPTIC_DISABLED 1
@@ -132,14 +132,17 @@
/* enable OpenGL ES */
#define SDL_VIDEO_OPENGL_ES 1
#define SDL_VIDEO_RENDER_OGL_ES 1
-#define SDL_VIDEO_RENDER_OGL_ES2 1
+#define SDL_VIDEO_RENDER_OGL_ES2 0
/* Enable system power support */
-#define SDL_POWER_UIKIT 1
+#define SDL_POWER_UIKIT 0
/* enable iPhone keyboard support */
#define SDL_IPHONE_KEYBOARD 1
+/* enable joystick subsystem */
+#define SDL_JOYSTICK_DISABLED 1
+
/* Set max recognized G-force from accelerometer
See src/joystick/uikit/SDLUIAccelerationDelegate.m for notes on why this is needed
*/
diff -r 91c9a69dd2ad src/video/uikit/SDL_uikitopenglview.m
--- a/src/video/uikit/SDL_uikitopenglview.m Mon Aug 29 00:27:43 2011 -0400
+++ b/src/video/uikit/SDL_uikitopenglview.m Mon Aug 29 23:56:04 2011 +0200
@@ -123,8 +123,8 @@
// !!! FIXME: use the screen this is on!
/* Use the main screen scale (for retina display support) */
- if ([[UIScreen mainScreen] respondsToSelector:@selector(scale)])
- self.contentScaleFactor = [UIScreen mainScreen].scale;
+ if ([self respondsToSelector:@selector(contentScaleFactor)])
+ self.contentScaleFactor = [[UIScreen mainScreen] scale];
self.autoresizingMask = 0; // don't allow autoresize, since we need to do some magic in -(void)updateFrame.
}
@@ -152,8 +152,8 @@
// !!! FIXME: use the screen this is on!
/* Use the main screen scale (for retina display support) */
- if ([[UIScreen mainScreen] respondsToSelector:@selector(scale)])
- self.contentScaleFactor = [UIScreen mainScreen].scale;
+ if ([self respondsToSelector:@selector(contentScaleFactor)])
+ self.contentScaleFactor = [[UIScreen mainScreen] scale];
}
- (void)setCurrentContext {
diff -r 91c9a69dd2ad src/video/uikit/SDL_uikitvideo.m
--- a/src/video/uikit/SDL_uikitvideo.m Mon Aug 29 00:27:43 2011 -0400
+++ b/src/video/uikit/SDL_uikitvideo.m Mon Aug 29 23:56:04 2011 +0200
@@ -245,12 +245,8 @@
const CGRect rect = [uiscreen bounds];
UIKit_AddDisplay(uiscreen, uiscreenmode, (int)rect.size.width, (int)rect.size.height);
} else {
- const NSArray *screens = [UIScreen screens];
- const NSUInteger screen_count = [screens count];
- NSUInteger i;
- for (i = 0; i < screen_count; i++) {
+ for (UIScreen *uiscreen in [UIScreen screens]) {
// the main screen is the first element in the array.
- UIScreen *uiscreen = (UIScreen *) [screens objectAtIndex:i];
UIScreenMode *uiscreenmode = [uiscreen currentMode];
const CGSize size = [[uiscreen currentMode] size];
UIKit_AddDisplay(uiscreen, uiscreenmode, (int)size.width, (int)size.height);
@@ -286,6 +282,9 @@
UIScreen *uiscreen = (UIScreen *) display->driverdata;
[uiscreen release];
display->driverdata = NULL;
+ UIScreenMode *desktopmode = (UIScreenMode *) display->desktop_mode.driverdata;
+ [desktopmode release];
+ display->desktop_mode.driverdata = NULL;
for (j = 0; j < display->num_display_modes; j++) {
SDL_DisplayMode *mode = &display->display_modes[j];
UIScreenMode *uimode = (UIScreenMode *) mode->driverdata;
diff -r 91c9a69dd2ad src/video/uikit/SDL_uikitviewcontroller.m
--- a/src/video/uikit/SDL_uikitviewcontroller.m Mon Aug 29 00:27:43 2011 -0400
+++ b/src/video/uikit/SDL_uikitviewcontroller.m Mon Aug 29 23:56:04 2011 +0200
@@ -138,7 +138,7 @@
frame.origin.x = 0;
frame.origin.y = 0;
- [uiwindow setFrame:frame];
+ [uiwindow setFrame:[[UIScreen mainScreen] bounds]];
[data->view updateFrame];
SDL_SendWindowEvent(self->window, SDL_WINDOWEVENT_RESIZED, w, h);
}