project_files/HedgewarsMobile/Classes/CreationChamber.m
author Wuzzy <Wuzzy2@mail.ru>
Sat, 30 Nov 2019 02:54:49 +0100
changeset 15514 6ddfde71ba6a
parent 13172 c129707eb1e6
permissions -rw-r--r--
Remove parachute early if hog is inside land Fixes a bug: When you used parachute right after using a parachute to dig inside land, you might become stuck. Reported here: https://hedgewars.org/node/9035

/*
 * Hedgewars-iOS, a Hedgewars port for iOS devices
 * Copyright (c) 2009-2012 Vittorio Giovara <vittorio.giovara@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA.
 */


#import "CreationChamber.h"
#import "weapons.h"

@implementation CreationChamber

#pragma mark Checking status
+ (void)createFirstLaunch {
    DLog(@"Creating necessary files");
    NSInteger index;

    // SAVES - just delete and overwrite
    if ([[NSFileManager defaultManager] fileExistsAtPath:SAVES_DIRECTORY()])
        [[NSFileManager defaultManager] removeItemAtPath:SAVES_DIRECTORY() error:NULL];
    [[NSFileManager defaultManager] createDirectoryAtPath:SAVES_DIRECTORY()
                              withIntermediateDirectories:NO
                                               attributes:nil
                                                    error:NULL];

    // SCREENSHOTS - just create it the first time
    if ([[NSFileManager defaultManager] fileExistsAtPath:SCREENSHOTS_DIRECTORY()] == NO)
        [[NSFileManager defaultManager] createDirectoryAtPath:SCREENSHOTS_DIRECTORY()
                                  withIntermediateDirectories:NO
                                                   attributes:nil
                                                        error:NULL];

    // SETTINGS - nsuserdefaults ftw
    [self createSettings];

    // TEAMS - update exisiting teams with new format
    NSArray *teamNames = [[NSArray alloc] initWithObjects:@"Edit Me!",@"Ninjas",@"Pirates",@"Robots",nil];
    index = 0;
    for (NSString *name in teamNames)
        [self createTeamNamed:name ofType:index++ controlledByAI:[name isEqualToString:@"Robots"]];

    // SCHEMES - always overwrite and delete custom ones
    if ([[NSFileManager defaultManager] fileExistsAtPath:SCHEMES_DIRECTORY()] == YES)
        [[NSFileManager defaultManager] removeItemAtPath:SCHEMES_DIRECTORY() error:NULL];
    NSArray *schemeNames = [[NSArray alloc] initWithObjects:@"Default",@"Pro Mode",@"Shoppa",@"Clean Slate",
                            @"Minefield",@"Barrel Mayhem",@"Tunnel Hogs",@"Fort Mode",@"Timeless",
                            @"Thinking with Portals",@"King Mode",@"Construction Mode",nil];
    index = 0;
    for (NSString *name in schemeNames)
        [self createSchemeNamed:name ofType:index++];

    // WEAPONS - always overwrite as merge is not needed (missing weaps are 0ed automatically)
    NSArray *weaponNames = [[NSArray alloc] initWithObjects:@"Default",@"Crazy",@"Pro Mode",@"Shoppa",@"Clean Slate",
                            @"Minefield",@"Thinking with Portals",@"One of Everything",@"Highlander",@"Construction Mode",@"Shoppa Pro",nil];
    index = 0;
    for (NSString *name in weaponNames)
        [self createWeaponNamed:name ofType:index++];
}

#pragma mark Settings
+ (void)createSettings {
    NSUserDefaults *settings = [NSUserDefaults standardUserDefaults];
    
    [settings setDefaultBool:NO forNonExistingKey:@"alternate"];
    [settings setDefaultBool:YES forNonExistingKey:@"music"];
    [settings setDefaultBool:YES forNonExistingKey:@"sound"];
    [settings setDefaultBool:YES forNonExistingKey:@"sync_ws"];

    // don't overwrite these two strings when present
    [settings setDefaultValue:@"" forNonExistingKey:@"username"];
    [settings setDefaultValue:@"" forNonExistingKey:@"password"];

    [settings synchronize];
}

#pragma mark Teams
+ (void)createTeamNamed:(NSString *)nameWithoutExt {
    [self createTeamNamed:nameWithoutExt ofType:0 controlledByAI:NO];
}

+ (void)createTeamNamed:(NSString *)nameWithoutExt ofType:(NSInteger)type {
    [self createTeamNamed:nameWithoutExt ofType:type controlledByAI:NO];
}

+ (void)createTeamNamed:(NSString *)nameWithoutExt ofType:(NSInteger)type controlledByAI:(BOOL) shouldAITakeOver {
    NSString *teamsDirectory = TEAMS_DIRECTORY();

    if (![[NSFileManager defaultManager] fileExistsAtPath: teamsDirectory]) {
        [[NSFileManager defaultManager] createDirectoryAtPath:teamsDirectory
                                  withIntermediateDirectories:NO
                                                   attributes:nil
                                                        error:NULL];
    }

    NSArray *customNames;
    NSArray *customHats;
    NSString *flag, *grave, *voicepack, *fort;
    switch (type) {
        default: // default
            customNames = [[NSArray alloc] initWithObjects:@"No Name",@"Unnamed",@"Anonymous",@"Nameless",@"Incognito",@"Unidentified",
                           @"Uknown",@"Secret",nil];
            customHats = [[NSArray alloc] initWithObjects:@"NoHat",@"NoHat",@"NoHat",@"NoHat",@"NoHat",@"NoHat",@"NoHat",@"NoHat",nil];
            flag = @"hedgewars";
            grave = @"Statue";
            voicepack = @"Default";
            fort = @"Plane";
            break;
        case 1:  // ninjas
            customNames = [[NSArray alloc] initWithObjects:@"Shinobi",@"Ukemi",@"Godai",@"Ninpo",@"Tatsujin",@"Arashi",@"Bushi",@"Itami",nil];
            customHats = [[NSArray alloc] initWithObjects:@"NinjaFull",@"NinjaStraight",@"NinjaTriangle",@"NinjaFull",@"NinjaStraight",
                          @"NinjaTriangle",@"NinjaFull",@"NinjaTriangle",nil];
            flag = @"japan";
            grave = @"bp2";
            voicepack = @"Singer";
            fort = @"Wood";
            break;
        case 2: // pirates
            customNames = [[NSArray alloc] initWithObjects:@"Toothless Wayne",@"Long-nose Kidd",@"Eye-patch Jim",@"Rackham Blood",@"One-eyed Ayee",
                           @"Dirty Ben",@"Morris",@"Cruise Seymour",nil];
            customHats = [[NSArray alloc] initWithObjects:@"pirate_jack_bandana",@"pirate_jack",@"dwarf",@"pirate_jack_bandana",@"pirate_jack",
                          @"dwarf",@"pirate_jack_bandana",@"pirate_jack",nil];
            flag = @"cm_pirate";
            grave = @"chest";
            voicepack = @"Pirate";
            fort = @"Hydrant";
            break;
        case 3: // robots
            customNames = [[NSArray alloc] initWithObjects:@"HAL",@"R2-D2",@"Wall-E",@"Robocop",@"Optimus Prime",@"Terminator",@"C-3PO",@"KITT",nil];
            customHats = [[NSArray alloc] initWithObjects:@"cyborg1",@"cyborg2",@"cyborg1",@"cyborg2",@"cyborg1",@"cyborg2",@"cyborg1",
                          @"cyborg2",nil];
            flag = @"cm_binary";
            grave = @"Rip";
            voicepack = @"Robot";
            fort = @"UFO";
            break;
    }

    NSMutableArray *hedgehogs = [[NSMutableArray alloc] initWithCapacity:HW_getMaxNumberOfHogs()];
    for (int i = 0; i < HW_getMaxNumberOfHogs(); i++) {
        NSDictionary *hog = [[NSDictionary alloc] initWithObjectsAndKeys:
                             [NSNumber numberWithInt:(shouldAITakeOver ? 4 : 0)],@"level",
                             [customNames objectAtIndex:i],@"hogname",
                             [customHats objectAtIndex:i],@"hat",
                             nil];
        [hedgehogs addObject:hog];
    }

    NSDictionary *theTeam = [[NSDictionary alloc] initWithObjectsAndKeys:
                             @"0",@"hash",
                             grave,@"grave",
                             fort,@"fort",
                             voicepack,@"voicepack",
                             flag,@"flag",
                             hedgehogs,@"hedgehogs",
                             nil];

    NSString *teamFile = [[NSString alloc] initWithFormat:@"%@/%@.plist", teamsDirectory, nameWithoutExt];

    [theTeam writeToFile:teamFile atomically:YES];
}

#pragma mark Weapons
+ (void)createWeaponNamed:(NSString *)nameWithoutExt {
    [self createWeaponNamed:nameWithoutExt ofType:0];
}

+ (void)createWeaponNamed:(NSString *)nameWithoutExt ofType:(NSInteger)type {
    NSString *weaponsDirectory = WEAPONS_DIRECTORY();

    if (![[NSFileManager defaultManager] fileExistsAtPath: weaponsDirectory]) {
        [[NSFileManager defaultManager] createDirectoryAtPath:weaponsDirectory
                                  withIntermediateDirectories:NO
                                                   attributes:nil
                                                        error:NULL];
    }

    NSInteger ammolineSize = HW_getNumberOfWeapons();
    NSString *qt, *prob, *delay, *crate;
    switch (type) {
        default: //default
            qt = [[NSString alloc] initWithBytes:AMMOLINE_DEFAULT_QT length:ammolineSize encoding:NSUTF8StringEncoding];
            prob = [[NSString alloc] initWithBytes:AMMOLINE_DEFAULT_PROB length:ammolineSize encoding:NSUTF8StringEncoding];
            delay = [[NSString alloc] initWithBytes:AMMOLINE_DEFAULT_DELAY length:ammolineSize encoding:NSUTF8StringEncoding];
            crate = [[NSString alloc] initWithBytes:AMMOLINE_DEFAULT_CRATE length:ammolineSize encoding:NSUTF8StringEncoding];
            break;
        case 1:  //crazy
            qt = [[NSString alloc] initWithBytes:AMMOLINE_CRAZY_QT length:ammolineSize encoding:NSUTF8StringEncoding];
            prob = [[NSString alloc] initWithBytes:AMMOLINE_CRAZY_PROB length:ammolineSize encoding:NSUTF8StringEncoding];
            delay = [[NSString alloc] initWithBytes:AMMOLINE_CRAZY_DELAY length:ammolineSize encoding:NSUTF8StringEncoding];
            crate = [[NSString alloc] initWithBytes:AMMOLINE_CRAZY_CRATE length:ammolineSize encoding:NSUTF8StringEncoding];
            break;
        case 2:  //pro mode
            qt = [[NSString alloc] initWithBytes:AMMOLINE_PROMODE_QT length:ammolineSize encoding:NSUTF8StringEncoding];
            prob = [[NSString alloc] initWithBytes:AMMOLINE_PROMODE_PROB length:ammolineSize encoding:NSUTF8StringEncoding];
            delay = [[NSString alloc] initWithBytes:AMMOLINE_PROMODE_DELAY length:ammolineSize encoding:NSUTF8StringEncoding];
            crate = [[NSString alloc] initWithBytes:AMMOLINE_PROMODE_CRATE length:ammolineSize encoding:NSUTF8StringEncoding];
            break;
        case 3:  //shoppa
            qt = [[NSString alloc] initWithBytes:AMMOLINE_SHOPPA_QT length:ammolineSize encoding:NSUTF8StringEncoding];
            prob = [[NSString alloc] initWithBytes:AMMOLINE_SHOPPA_PROB length:ammolineSize encoding:NSUTF8StringEncoding];
            delay = [[NSString alloc] initWithBytes:AMMOLINE_SHOPPA_DELAY length:ammolineSize encoding:NSUTF8StringEncoding];
            crate = [[NSString alloc] initWithBytes:AMMOLINE_SHOPPA_CRATE length:ammolineSize encoding:NSUTF8StringEncoding];
            break;
        case 4:  //clean slate
            qt = [[NSString alloc] initWithBytes:AMMOLINE_CLEAN_QT length:ammolineSize encoding:NSUTF8StringEncoding];
            prob = [[NSString alloc] initWithBytes:AMMOLINE_CLEAN_PROB length:ammolineSize encoding:NSUTF8StringEncoding];
            delay = [[NSString alloc] initWithBytes:AMMOLINE_CLEAN_DELAY length:ammolineSize encoding:NSUTF8StringEncoding];
            crate = [[NSString alloc] initWithBytes:AMMOLINE_CLEAN_CRATE length:ammolineSize encoding:NSUTF8StringEncoding];
            break;
        case 5:  //minefield
            qt = [[NSString alloc] initWithBytes:AMMOLINE_MINES_QT length:ammolineSize encoding:NSUTF8StringEncoding];
            prob = [[NSString alloc] initWithBytes:AMMOLINE_MINES_PROB length:ammolineSize encoding:NSUTF8StringEncoding];
            delay = [[NSString alloc] initWithBytes:AMMOLINE_MINES_DELAY length:ammolineSize encoding:NSUTF8StringEncoding];
            crate = [[NSString alloc] initWithBytes:AMMOLINE_MINES_CRATE length:ammolineSize encoding:NSUTF8StringEncoding];
            break;
        case 6:  //thinking with portals
            qt = [[NSString alloc] initWithBytes:AMMOLINE_PORTALS_QT length:ammolineSize encoding:NSUTF8StringEncoding];
            prob = [[NSString alloc] initWithBytes:AMMOLINE_PORTALS_PROB length:ammolineSize encoding:NSUTF8StringEncoding];
            delay = [[NSString alloc] initWithBytes:AMMOLINE_PORTALS_DELAY length:ammolineSize encoding:NSUTF8StringEncoding];
            crate = [[NSString alloc] initWithBytes:AMMOLINE_PORTALS_CRATE length:ammolineSize encoding:NSUTF8StringEncoding];
            break;
        case 7:  //one of everything
            qt = [[NSString alloc] initWithBytes:AMMOLINE_ONEEVERY_QT length:ammolineSize encoding:NSUTF8StringEncoding];
            prob = [[NSString alloc] initWithBytes:AMMOLINE_ONEEVERY_PROB length:ammolineSize encoding:NSUTF8StringEncoding];
            delay = [[NSString alloc] initWithBytes:AMMOLINE_ONEEVERY_DELAY length:ammolineSize encoding:NSUTF8StringEncoding];
            crate = [[NSString alloc] initWithBytes:AMMOLINE_ONEEVERY_CRATE length:ammolineSize encoding:NSUTF8StringEncoding];
            break;
        case 8:  //highlander
            qt = [[NSString alloc] initWithBytes:AMMOLINE_HIGHLANDER_QT length:ammolineSize encoding:NSUTF8StringEncoding];
            prob = [[NSString alloc] initWithBytes:AMMOLINE_HIGHLANDER_PROB length:ammolineSize encoding:NSUTF8StringEncoding];
            delay = [[NSString alloc] initWithBytes:AMMOLINE_HIGHLANDER_DELAY length:ammolineSize encoding:NSUTF8StringEncoding];
            crate = [[NSString alloc] initWithBytes:AMMOLINE_HIGHLANDER_CRATE length:ammolineSize encoding:NSUTF8StringEncoding];
            break;
        case 9:  //construction mode
            qt = [[NSString alloc] initWithBytes:AMMOLINE_CONSTRUCTION_QT length:ammolineSize encoding:NSUTF8StringEncoding];
            prob = [[NSString alloc] initWithBytes:AMMOLINE_CONSTRUCTION_PROB length:ammolineSize encoding:NSUTF8StringEncoding];
            delay = [[NSString alloc] initWithBytes:AMMOLINE_CONSTRUCTION_DELAY length:ammolineSize encoding:NSUTF8StringEncoding];
            crate = [[NSString alloc] initWithBytes:AMMOLINE_CONSTRUCTION_CRATE length:ammolineSize encoding:NSUTF8StringEncoding];
            break;
        case 10:  //shoppa pro
            qt = [[NSString alloc] initWithBytes:AMMOLINE_SHOPPAPRO_QT length:ammolineSize encoding:NSUTF8StringEncoding];
            prob = [[NSString alloc] initWithBytes:AMMOLINE_SHOPPAPRO_PROB length:ammolineSize encoding:NSUTF8StringEncoding];
            delay = [[NSString alloc] initWithBytes:AMMOLINE_SHOPPAPRO_DELAY length:ammolineSize encoding:NSUTF8StringEncoding];
            crate = [[NSString alloc] initWithBytes:AMMOLINE_SHOPPAPRO_CRATE length:ammolineSize encoding:NSUTF8StringEncoding];
            break;
    }

    NSDictionary *theWeapon = [[NSDictionary alloc] initWithObjectsAndKeys: qt,@"ammostore_initialqt",
                               prob,@"ammostore_probability", delay,@"ammostore_delay", crate,@"ammostore_crate", nil];

    NSString *weaponFile = [[NSString alloc] initWithFormat:@"%@/%@.plist", weaponsDirectory, nameWithoutExt];
    [theWeapon writeToFile:weaponFile atomically:YES];
}

#pragma mark Schemes
+ (void)createSchemeNamed:(NSString *)nameWithoutExt {
    [self createSchemeNamed:nameWithoutExt ofType:0];
}

+ (void)createSchemeNamed:(NSString *)nameWithoutExt ofType:(NSInteger)type {
    NSString *schemesDirectory = SCHEMES_DIRECTORY();

    if (![[NSFileManager defaultManager] fileExistsAtPath: schemesDirectory]) {
        [[NSFileManager defaultManager] createDirectoryAtPath:schemesDirectory
                                  withIntermediateDirectories:NO
                                                   attributes:nil
                                                        error:NULL];
    }

    // load data to get the size of the arrays and their default values
    NSArray *basicSettings = [[NSArray alloc] initWithContentsOfFile:BASICFLAGS_FILE()];
    NSMutableArray *basicArray  = [[NSMutableArray alloc] initWithCapacity:[basicSettings count]];
    for (NSDictionary *basicDict in basicSettings)
        [basicArray addObject:[basicDict objectForKey:@"default"]];

    NSArray *mods = [[NSArray alloc] initWithContentsOfFile:GAMEMODS_FILE()];
    NSMutableArray *gamemodArray= [[NSMutableArray alloc] initWithCapacity:[mods count]];
    for (NSUInteger i = 0; i < [mods count]; i++)
        [gamemodArray addObject:[NSNumber numberWithBool:NO]];

    switch (type) {
        default: // default
            [gamemodArray replaceObjectAtIndex:11 withObject:[NSNumber numberWithBool:YES]];
            break;
        case 1:  // pro mode
            [basicArray replaceObjectAtIndex:2 withObject:[NSNumber numberWithInt:15]];
            [basicArray replaceObjectAtIndex:7 withObject:[NSNumber numberWithInt:0]];
            [basicArray replaceObjectAtIndex:11 withObject:[NSNumber numberWithInt:0]];
            [gamemodArray replaceObjectAtIndex:11 withObject:[NSNumber numberWithBool:YES]];
            [gamemodArray replaceObjectAtIndex:14 withObject:[NSNumber numberWithBool:YES]];
            break;
        case 2:  // shoppa
            [basicArray replaceObjectAtIndex:2 withObject:[NSNumber numberWithInt:30]];
            [basicArray replaceObjectAtIndex:3 withObject:[NSNumber numberWithInt:50]];
            [basicArray replaceObjectAtIndex:7 withObject:[NSNumber numberWithInt:1]];
            [basicArray replaceObjectAtIndex:8 withObject:[NSNumber numberWithInt:0]];
            [basicArray replaceObjectAtIndex:9 withObject:[NSNumber numberWithInt:25]];
            [basicArray replaceObjectAtIndex:11 withObject:[NSNumber numberWithInt:0]];
            [basicArray replaceObjectAtIndex:13 withObject:[NSNumber numberWithInt:0]];
            [basicArray replaceObjectAtIndex:15 withObject:[NSNumber numberWithInt:8]];
            [gamemodArray replaceObjectAtIndex:1 withObject:[NSNumber numberWithBool:YES]];
            [gamemodArray replaceObjectAtIndex:2 withObject:[NSNumber numberWithBool:YES]];
            [gamemodArray replaceObjectAtIndex:11 withObject:[NSNumber numberWithBool:YES]];
            [gamemodArray replaceObjectAtIndex:14 withObject:[NSNumber numberWithBool:YES]];
            [gamemodArray replaceObjectAtIndex:15 withObject:[NSNumber numberWithBool:YES]];
            [gamemodArray replaceObjectAtIndex:19 withObject:[NSNumber numberWithBool:YES]];
            break;
        case 3:  // clean slate
            [gamemodArray replaceObjectAtIndex:6 withObject:[NSNumber numberWithBool:YES]];
            [gamemodArray replaceObjectAtIndex:11 withObject:[NSNumber numberWithBool:YES]];
            [gamemodArray replaceObjectAtIndex:18 withObject:[NSNumber numberWithBool:YES]];
            [gamemodArray replaceObjectAtIndex:19 withObject:[NSNumber numberWithBool:YES]];
            break;
        case 4:  // minefield
            [basicArray replaceObjectAtIndex:0 withObject:[NSNumber numberWithInt:50]];
            [basicArray replaceObjectAtIndex:2 withObject:[NSNumber numberWithInt:30]];
            [basicArray replaceObjectAtIndex:7 withObject:[NSNumber numberWithInt:0]];
            [basicArray replaceObjectAtIndex:10 withObject:[NSNumber numberWithInt:0]];
            [basicArray replaceObjectAtIndex:11 withObject:[NSNumber numberWithInt:80]];
            [basicArray replaceObjectAtIndex:13 withObject:[NSNumber numberWithInt:0]];
            [gamemodArray replaceObjectAtIndex:11 withObject:[NSNumber numberWithBool:YES]];
            [gamemodArray replaceObjectAtIndex:14 withObject:[NSNumber numberWithBool:YES]];
            [gamemodArray replaceObjectAtIndex:15 withObject:[NSNumber numberWithBool:YES]];
            break;
        case 5:  // barrel mayhem
            [basicArray replaceObjectAtIndex:2 withObject:[NSNumber numberWithInt:30]];
            [basicArray replaceObjectAtIndex:7 withObject:[NSNumber numberWithInt:0]];
            [basicArray replaceObjectAtIndex:10 withObject:[NSNumber numberWithInt:0]];
            [basicArray replaceObjectAtIndex:11 withObject:[NSNumber numberWithInt:0]];
            [basicArray replaceObjectAtIndex:13 withObject:[NSNumber numberWithInt:40]];
            [gamemodArray replaceObjectAtIndex:11 withObject:[NSNumber numberWithBool:YES]];
            [gamemodArray replaceObjectAtIndex:14 withObject:[NSNumber numberWithBool:YES]];
            break;
        case 6:  // tunnel hogs
            [basicArray replaceObjectAtIndex:2 withObject:[NSNumber numberWithInt:30]];
            [basicArray replaceObjectAtIndex:9 withObject:[NSNumber numberWithInt:3]];
            [basicArray replaceObjectAtIndex:11 withObject:[NSNumber numberWithInt:10]];
            [basicArray replaceObjectAtIndex:12 withObject:[NSNumber numberWithInt:10]];
            [basicArray replaceObjectAtIndex:13 withObject:[NSNumber numberWithInt:10]];
            [basicArray replaceObjectAtIndex:15 withObject:[NSNumber numberWithInt:4]];
            [gamemodArray replaceObjectAtIndex:2 withObject:[NSNumber numberWithBool:YES]];
            [gamemodArray replaceObjectAtIndex:11 withObject:[NSNumber numberWithBool:YES]];
            [gamemodArray replaceObjectAtIndex:14 withObject:[NSNumber numberWithBool:YES]];
            [gamemodArray replaceObjectAtIndex:15 withObject:[NSNumber numberWithBool:YES]];
            [gamemodArray replaceObjectAtIndex:16 withObject:[NSNumber numberWithBool:YES]];
            break;
        case 7:  // fort mode
            [basicArray replaceObjectAtIndex:11 withObject:[NSNumber numberWithInt:0]];
            [basicArray replaceObjectAtIndex:13 withObject:[NSNumber numberWithInt:0]];
            [gamemodArray replaceObjectAtIndex:2 withObject:[NSNumber numberWithBool:YES]];
            [gamemodArray replaceObjectAtIndex:3 withObject:[NSNumber numberWithBool:YES]];
            [gamemodArray replaceObjectAtIndex:10 withObject:[NSNumber numberWithBool:YES]];
            [gamemodArray replaceObjectAtIndex:11 withObject:[NSNumber numberWithBool:YES]];
            break;
        case 8:  // timeless
            [basicArray replaceObjectAtIndex:2 withObject:[NSNumber numberWithInt:100]];
            [basicArray replaceObjectAtIndex:4 withObject:[NSNumber numberWithInt:0]];
            [basicArray replaceObjectAtIndex:5 withObject:[NSNumber numberWithInt:0]];
            [basicArray replaceObjectAtIndex:9 withObject:[NSNumber numberWithInt:30]];
            [basicArray replaceObjectAtIndex:10 withObject:[NSNumber numberWithInt:5]];
            [basicArray replaceObjectAtIndex:11 withObject:[NSNumber numberWithInt:3]];
            [basicArray replaceObjectAtIndex:12 withObject:[NSNumber numberWithInt:10]];
            [gamemodArray replaceObjectAtIndex:11 withObject:[NSNumber numberWithBool:YES]];
            [gamemodArray replaceObjectAtIndex:20 withObject:[NSNumber numberWithBool:YES]];
            break;
        case 9:  // thinking with portals
            [basicArray replaceObjectAtIndex:7 withObject:[NSNumber numberWithInt:2]];
            [basicArray replaceObjectAtIndex:8 withObject:[NSNumber numberWithInt:25]];
            [basicArray replaceObjectAtIndex:10 withObject:[NSNumber numberWithInt:4]];
            [basicArray replaceObjectAtIndex:11 withObject:[NSNumber numberWithInt:5]];
            [basicArray replaceObjectAtIndex:13 withObject:[NSNumber numberWithInt:5]];
            [basicArray replaceObjectAtIndex:15 withObject:[NSNumber numberWithInt:4]];
            [gamemodArray replaceObjectAtIndex:9 withObject:[NSNumber numberWithBool:YES]];
            [gamemodArray replaceObjectAtIndex:11 withObject:[NSNumber numberWithBool:YES]];
            break;
        case 10: // king mode
            [gamemodArray replaceObjectAtIndex:11 withObject:[NSNumber numberWithBool:YES]];
            [gamemodArray replaceObjectAtIndex:12 withObject:[NSNumber numberWithBool:YES]];
            break;
        case 11: // construction mode
            [basicArray replaceObjectAtIndex:11 withObject:[NSNumber numberWithInt:0]];
            [basicArray replaceObjectAtIndex:13 withObject:[NSNumber numberWithInt:0]];
            [gamemodArray replaceObjectAtIndex:11 withObject:[NSNumber numberWithBool:YES]];
            [gamemodArray replaceObjectAtIndex:15 withObject:[NSNumber numberWithBool:YES]];
            [gamemodArray replaceObjectAtIndex:16 withObject:[NSNumber numberWithBool:YES]];
            [gamemodArray replaceObjectAtIndex:18 withObject:[NSNumber numberWithBool:YES]];
            [gamemodArray replaceObjectAtIndex:20 withObject:[NSNumber numberWithBool:YES]];
            break;
    }

    NSMutableDictionary *theScheme = [[NSMutableDictionary alloc] initWithObjectsAndKeys:
                                      basicArray,@"basic",
                                      gamemodArray,@"gamemod",
                                      nil];

    NSString *schemeFile = [[NSString alloc] initWithFormat:@"%@/%@.plist", schemesDirectory, nameWithoutExt];

    [theScheme writeToFile:schemeFile atomically:YES];
}

@end