Remove parachute early if hog is inside land
Fixes a bug: When you used parachute right after using a parachute to dig inside land, you might become stuck. Reported here: https://hedgewars.org/node/9035
/*
* Hedgewars-iOS, a Hedgewars port for iOS devices
* Copyright (c) 2009-2010 Vittorio Giovara <vittorio.giovara@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#import <Foundation/Foundation.h>
typedef enum {gtNone, gtLocal, gtSave, gtMission, gtCampaign, gtNet} TGameType;
typedef enum {gsNone, gsLoading, gsInGame, gsInterrupted, gsEnded} TGameStatus;
@interface HWUtils : NSObject {
}
+ (TGameType)gameType;
+ (void)setGameType:(TGameType)type;
+ (TGameStatus)gameStatus;
+ (void)setGameStatus:(TGameStatus)status;
+ (BOOL)isGameLaunched;
+ (BOOL)isGameRunning;
+ (NSString *)modelType;
+ (NSArray *)teamColors;
+ (void)releaseCache;
+ (NSInteger)randomPort;
+ (void)freePort:(NSInteger)port;
+ (BOOL)isNetworkReachable;
+ (NSString *)languageID;
//+ (UIView *)mainSDLViewInstance;
+ (NSString *)seed;
@end