Properly handle QUIT command. Now, we can concentrate on protocol implementation
/*
* Hedgewars, a worms-like game
* Copyright (c) 2006, 2007 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*/
#include <QGridLayout>
#include <QPushButton>
#include <QGroupBox>
#include <QComboBox>
#include <QCheckBox>
#include <QLabel>
#include <QToolBox>
#include <QLineEdit>
#include <QListWidget>
#include <QApplication>
#include <QSpinBox>
#include <QTextEdit>
#include <QRadioButton>
#include <QTableView>
#include <QMessageBox>
#include <QHeaderView>
#include "pages.h"
#include "sdlkeys.h"
#include "hwconsts.h"
#include "gamecfgwidget.h"
#include "teamselect.h"
#include "gamecfgwidget.h"
#include "SquareLabel.h"
#include "mapContainer.h"
#include "about.h"
#include "fpsedit.h"
#include "netserverslist.h"
#include "netudpwidget.h"
#include "netwwwwidget.h"
#include "chatwidget.h"
#include "SDLs.h"
#include "playrecordpage.h"
#include "selectWeapon.h"
PageMain::PageMain(QWidget* parent) :
AbstractPage(parent)
{
QGridLayout * pageLayout = new QGridLayout(this);
pageLayout->setMargin(25);
pageLayout->setColumnStretch(0, 1);
pageLayout->setColumnStretch(1, 2);
pageLayout->setColumnStretch(2, 1);
BtnSinglePlayer = addButton(tr("Single Player"), pageLayout, 0, 1);
BtnSinglePlayer->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding);
BtnMultiplayer = addButton(tr("Multiplayer"), pageLayout, 1, 1);
BtnMultiplayer->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding);
BtnNet = addButton(tr("Net game"), pageLayout, 2, 1);
BtnNet->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding);
BtnLoad = addButton(tr("Saved games"), pageLayout, 3, 1);
BtnLoad->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding);
BtnDemos = addButton(tr("Demos"), pageLayout, 4, 1);
BtnDemos->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding);
BtnSetup = addButton(tr("Setup"), pageLayout, 5, 1);
BtnSetup->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding);
BtnInfo = addButton(tr("About"), pageLayout, 6, 1);
BtnInfo->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding);
BtnExit = addButton(tr("Exit"), pageLayout, 7, 1);
BtnExit->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding);
}
PageEditTeam::PageEditTeam(QWidget* parent) :
AbstractPage(parent)
{
QGridLayout * pageLayout = new QGridLayout(this);
pageLayout->setColumnStretch(0, 1);
pageLayout->setColumnMinimumWidth(0, 150);
pageLayout->setColumnStretch(1, 100);
pageLayout->setColumnMinimumWidth(1, 210);
pageLayout->setColumnStretch(2, 75);
pageLayout->setColumnMinimumWidth(2, 110);
pageLayout->setColumnStretch(3, 75);
pageLayout->setColumnMinimumWidth(3, 110);
GBoxTeam = new QGroupBox(this);
GBoxTeam->setTitle(QGroupBox::tr("Team"));
GBoxTeam->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Fixed);
QGridLayout * GBTLayout = new QGridLayout(GBoxTeam);
TeamNameEdit = new QLineEdit(GBoxTeam);
TeamNameEdit->setMaxLength(15);
GBTLayout->addWidget(TeamNameEdit, 0, 0, 1, 0);
pageLayout->addWidget(GBoxTeam, 0, 0);
GBoxHedgehogs = new QGroupBox(this);
GBoxHedgehogs->setTitle(QGroupBox::tr("Team Members"));
GBoxHedgehogs->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Fixed);
QGridLayout * GBHLayout = new QGridLayout(GBoxHedgehogs);
for(int i = 0; i < 8; i++)
{
HHNameEdit[i] = new QLineEdit(GBoxHedgehogs);
HHNameEdit[i]->setGeometry(QRect(10, 20 + i * 30, 141, 20));
HHNameEdit[i]->setMaxLength(15);
GBHLayout->addWidget(HHNameEdit[i]);
}
pageLayout->addWidget(GBoxHedgehogs, 1, 0, 2, 1);
BtnTeamDiscard = addButton(tr("Discard"), pageLayout, 4, 0);
GBoxBinds = new QGroupBox(this);
GBoxBinds->setTitle(QGroupBox::tr("Key binds"));
QGridLayout * GBBLayout = new QGridLayout(GBoxBinds);
BindsBox = new QToolBox(GBoxBinds);
BindsBox->setLineWidth(0);
GBBLayout->addWidget(BindsBox);
page_A = new QWidget();
BindsBox->addItem(page_A, QToolBox::tr("Actions"));
page_W = new QWidget();
BindsBox->addItem(page_W, QToolBox::tr("Weapons"));
page_WP = new QWidget();
BindsBox->addItem(page_WP, QToolBox::tr("Weapon properties"));
page_O = new QWidget();
BindsBox->addItem(page_O, QToolBox::tr("Other"));
pageLayout->addWidget(GBoxBinds, 0, 1, 5, 1);
QStringList binds;
for(int i = 0; strlen(sdlkeys[i][1]) > 0; i++)
{
binds << sdlkeys[i][1];
}
quint16 widind = 0, i = 0;
while (i < BINDS_NUMBER) {
quint16 num = 0;
QGridLayout * pagelayout = new QGridLayout(BindsBox->widget(widind));
do {
LBind[i] = new QLabel(BindsBox->widget(widind));
LBind[i]->setText(QApplication::translate("binds", cbinds[i].name));
LBind[i]->setAlignment(Qt::AlignRight);
pagelayout->addWidget(LBind[i], num, 0);
CBBind[i] = new QComboBox(BindsBox->widget(widind));
CBBind[i]->addItems(binds);
pagelayout->addWidget(CBBind[i], num, 1);
num++;
} while (!cbinds[i++].chwidget);
pagelayout->addWidget(new QWidget(BindsBox->widget(widind)), num, 0, 1, 2);
widind++;
}
GBoxGrave = new QGroupBox(this);
GBoxGrave->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Fixed);
GBoxGrave->setTitle(QGroupBox::tr("Grave"));
QGridLayout * GBGLayout = new QGridLayout(GBoxGrave);
CBGrave = new QComboBox(GBoxGrave);
CBGrave->setMaxCount(65535);
GBGLayout->addWidget(CBGrave, 0, 0, 1, 3);
GravePreview = new QLabel(GBoxGrave);
GravePreview->setScaledContents(false);
pageLayout->addWidget(GBoxGrave, 0, 3, 2, 1);
GBGLayout->addWidget(GravePreview, 1, 1);
GBoxTeamLvl = new QGroupBox(this);
GBoxTeamLvl->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Fixed);
GBoxTeamLvl->setTitle(QGroupBox::tr("Team level"));
QGridLayout * GBTLLayout = new QGridLayout(GBoxTeamLvl);
CBTeamLvl = new QComboBox(GBoxTeamLvl);
CBTeamLvl->addItem(QComboBox::tr("Human"));
CBTeamLvl->addItem(QComboBox::tr("Level 5"));
CBTeamLvl->addItem(QComboBox::tr("Level 4"));
CBTeamLvl->addItem(QComboBox::tr("Level 3"));
CBTeamLvl->addItem(QComboBox::tr("Level 2"));
CBTeamLvl->addItem(QComboBox::tr("Level 1"));
CBTeamLvl->setMaxCount(6);
GBTLLayout->addWidget(CBTeamLvl, 0, 0, 1, 3);
LevelPict = new QLabel(GBoxTeamLvl);
LevelPict->setScaledContents(false);
LevelPict->setFixedSize(32, 32);
pageLayout->addWidget(GBoxTeamLvl, 0, 2, 2, 1);
GBTLLayout->addWidget(LevelPict, 1, 1);
GBoxFort = new QGroupBox(this);
GBoxFort->setTitle(QGroupBox::tr("Fort"));
QGridLayout * GBFLayout = new QGridLayout(GBoxFort);
CBFort = new QComboBox(GBoxFort);
CBFort->setMaxCount(65535);
GBFLayout->addWidget(CBFort, 0, 0);
FortPreview = new SquareLabel(GBoxFort);
FortPreview->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding);
FortPreview->setPixmap(QPixmap());
GBFLayout->addWidget(FortPreview, 1, 0);
pageLayout->addWidget(GBoxFort, 2, 2, 1, 2);
BtnTeamSave = addButton(tr("Save"), pageLayout, 4, 2, 1, 2);
QDir tmpdir;
tmpdir.cd(datadir->absolutePath());
tmpdir.cd("Forts");
tmpdir.setFilter(QDir::Files);
CBFort->addItems(tmpdir.entryList(QStringList("*L.png")).replaceInStrings(QRegExp("^(.*)L\\.png"), "\\1"));
tmpdir.cd("../Graphics/Graves");
QStringList list = tmpdir.entryList(QStringList("*.png"));
for (QStringList::Iterator it = list.begin(); it != list.end(); ++it )
{
CBGrave->addItem((*it).replace(QRegExp("^(.*)\\.png"), "\\1"));
}
connect(CBGrave, SIGNAL(activated(const QString &)), this, SLOT(CBGrave_activated(const QString &)));
connect(CBTeamLvl, SIGNAL(activated(int)), this, SLOT(CBTeamLvl_activated(int)));
connect(CBFort, SIGNAL(activated(const QString &)), this, SLOT(CBFort_activated(const QString &)));
}
void PageEditTeam::CBGrave_activated(const QString & gravename)
{
QPixmap pix(datadir->absolutePath() + "/Graphics/Graves/" + gravename + ".png");
GravePreview->setPixmap(pix.copy(0, 0, 32, 32));
}
void PageEditTeam::CBFort_activated(const QString & fortname)
{
QPixmap pix(datadir->absolutePath() + "/Forts/" + fortname + "L.png");
FortPreview->setPixmap(pix);
}
void PageEditTeam::CBTeamLvl_activated(int id)
{
QPixmap pix(QString(":/res/botlevels/%1.png").arg(id));
LevelPict->setPixmap(pix);
}
PageMultiplayer::PageMultiplayer(QWidget* parent) :
AbstractPage(parent)
{
QGridLayout * pageLayout = new QGridLayout(this);
BtnBack = addButton(tr("Back"), pageLayout, 1, 0);
gameCFG = new GameCFGWidget(this);
pageLayout->addWidget(gameCFG, 0, 0, 1, 2);
teamsSelect = new TeamSelWidget(this);
pageLayout->addWidget(teamsSelect, 0, 2, 1, 2);
BtnStartMPGame = addButton(tr("Start"), pageLayout, 1, 3);
}
PageOptions::PageOptions(QWidget* parent) :
AbstractPage(parent)
{
QGridLayout * pageLayout = new QGridLayout(this);
pageLayout->setColumnStretch(0, 100);
pageLayout->setColumnStretch(1, 100);
pageLayout->setColumnStretch(2, 100);
pageLayout->setRowStretch(0, 0);
pageLayout->setRowStretch(1, 0);
pageLayout->setRowStretch(2, 0);
pageLayout->setRowStretch(3, 100);
pageLayout->setRowStretch(4, 0);
groupBox = new QGroupBox(this);
groupBox->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Fixed);
groupBox->setTitle(QGroupBox::tr("Teams"));
pageLayout->addWidget(groupBox, 0, 0, 1, 3);
QGridLayout * GBTlayout = new QGridLayout(groupBox);
BtnNewTeam = addButton(tr("New team"), GBTlayout, 0, 0);
CBTeamName = new QComboBox(groupBox);
GBTlayout->addWidget(CBTeamName, 0, 1);
BtnEditTeam = addButton(tr("Edit team"), GBTlayout, 0, 2);
AGGroupBox = new QGroupBox(this);
AGGroupBox->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Fixed);
AGGroupBox->setTitle(QGroupBox::tr("Audio/Graphic options"));
pageLayout->addWidget(AGGroupBox, 2, 1);
QVBoxLayout * GBAlayout = new QVBoxLayout(AGGroupBox);
QHBoxLayout * GBAreslayout = new QHBoxLayout(0);
QLabel * resolution = new QLabel(AGGroupBox);
resolution->setText(QLabel::tr("Resolution"));
GBAreslayout->addWidget(resolution);
CBResolution = new QComboBox(AGGroupBox);
SDLInteraction sdli;
CBResolution->addItems(sdli.getResolutions());
GBAreslayout->addWidget(CBResolution);
GBAlayout->addLayout(GBAreslayout);
QHBoxLayout * GBAfpslayout = new QHBoxLayout(0);
QLabel * maxfps = new QLabel(AGGroupBox);
maxfps->setText(QLabel::tr("FPS limit"));
GBAfpslayout->addWidget(maxfps);
GBAlayout->addLayout(GBAfpslayout);
CBFullscreen = new QCheckBox(AGGroupBox);
CBFullscreen->setText(QCheckBox::tr("Fullscreen"));
GBAlayout->addWidget(CBFullscreen);
CBEnableSound = new QCheckBox(AGGroupBox);
CBEnableSound->setText(QCheckBox::tr("Enable sound"));
GBAlayout->addWidget(CBEnableSound);
CBShowFPS = new QCheckBox(AGGroupBox);
CBShowFPS->setText(QCheckBox::tr("Show FPS"));
GBAlayout->addWidget(CBShowFPS);
CBAltDamage = new QCheckBox(AGGroupBox);
CBAltDamage->setText(QCheckBox::tr("Alternative damage show"));
GBAlayout->addWidget(CBAltDamage);
fpsedit = new FPSEdit(AGGroupBox);
GBAfpslayout->addWidget(fpsedit);
BtnSaveOptions = addButton(tr("Save"), pageLayout, 4, 2);
BtnBack = addButton(tr("Back"), pageLayout, 4, 0);
QGroupBox* groupWeapons = new QGroupBox(this);
groupWeapons->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Fixed);
groupWeapons->setTitle(QGroupBox::tr("Weapons"));
pageLayout->addWidget(groupWeapons, 1, 0, 1, 3);
QGridLayout * WeaponsLayout = new QGridLayout(groupWeapons);
WeaponsButt = addButton(tr("Weapons set"), WeaponsLayout, 0, 0);
WeaponsName = new QComboBox(this);
WeaponsLayout->addWidget(WeaponsName, 0, 1);
WeaponEdit = addButton(tr("Edit"), WeaponsLayout, 0, 2);
NNGroupBox = new QGroupBox(this);
NNGroupBox->setSizePolicy(QSizePolicy::MinimumExpanding, QSizePolicy::Fixed);
NNGroupBox->setTitle(QGroupBox::tr("Net options"));
pageLayout->addWidget(NNGroupBox, 2, 2);
QGridLayout * GBNlayout = new QGridLayout(NNGroupBox);
labelNN = new QLabel(NNGroupBox);
labelNN->setText(QLabel::tr("Net nick"));
GBNlayout->addWidget(labelNN, 0, 0);
editNetNick = new QLineEdit(NNGroupBox);
editNetNick->setMaxLength(20);
editNetNick->setText(QLineEdit::tr("unnamed"));
GBNlayout->addWidget(editNetNick, 0, 1);
}
PageNet::PageNet(QWidget* parent) : QWidget(parent)
{
QFont * font14 = new QFont("MS Shell Dlg", 14);
QGridLayout * pageLayout = new QGridLayout(this);
pageLayout->setColumnStretch(0, 1);
pageLayout->setColumnStretch(1, 1);
pageLayout->setColumnStretch(2, 1);
BtnNetSvrStart = new QPushButton(this);
BtnNetSvrStart->setFont(*font14);
BtnNetSvrStart->setText(QPushButton::tr("Start server"));
pageLayout->addWidget(BtnNetSvrStart, 3, 2);
QGroupBox * NetTypeGroupBox = new QGroupBox(this);
NetTypeGroupBox->setSizePolicy(QSizePolicy::MinimumExpanding, QSizePolicy::Fixed);
NetTypeGroupBox->setTitle(QGroupBox::tr("Servers list"));
pageLayout->addWidget(NetTypeGroupBox, 0, 1);
QVBoxLayout * GBTlayout = new QVBoxLayout(NetTypeGroupBox);
rbLocalGame = new QRadioButton(NetTypeGroupBox);
rbLocalGame->setText(tr("Local"));
rbLocalGame->setChecked(true);
GBTlayout->addWidget(rbLocalGame);
rbInternetGame = new QRadioButton(NetTypeGroupBox);
rbInternetGame->setText(tr("Internet"));
GBTlayout->addWidget(rbInternetGame);
ConnGroupBox = new QGroupBox(this);
ConnGroupBox->setTitle(QGroupBox::tr("Net game"));
pageLayout->addWidget(ConnGroupBox, 2, 0, 1, 3);
GBClayout = new QGridLayout(ConnGroupBox);
GBClayout->setColumnStretch(0, 1);
GBClayout->setColumnStretch(1, 1);
GBClayout->setColumnStretch(2, 1);
BtnNetConnect = new QPushButton(ConnGroupBox);
BtnNetConnect->setFont(*font14);
BtnNetConnect->setText(QPushButton::tr("Connect"));
GBClayout->addWidget(BtnNetConnect, 2, 2);
tvServersList = new QTableView(ConnGroupBox);
tvServersList->setSelectionBehavior(QAbstractItemView::SelectRows);
GBClayout->addWidget(tvServersList, 1, 0, 1, 3);
BtnUpdateSList = new QPushButton(ConnGroupBox);
BtnUpdateSList->setFont(*font14);
BtnUpdateSList->setText(QPushButton::tr("Update"));
GBClayout->addWidget(BtnUpdateSList, 2, 0);
BtnSpecifyServer = new QPushButton(ConnGroupBox);
BtnSpecifyServer->setFont(*font14);
BtnSpecifyServer->setText(QPushButton::tr("Specify"));
GBClayout->addWidget(BtnSpecifyServer, 2, 1);
BtnBack = new QPushButton(this);
BtnBack->setFont(*font14);
BtnBack->setText(QPushButton::tr("Back"));
pageLayout->addWidget(BtnBack, 3, 0);
connect(rbLocalGame, SIGNAL(toggled(bool)), this, SLOT(updateServersList()));
connect(BtnNetConnect, SIGNAL(clicked()), this, SLOT(slotConnect()));
}
void PageNet::updateServersList()
{
if (rbLocalGame->isChecked())
tvServersList->setModel(new HWNetUdpModel(tvServersList));
else
tvServersList->setModel(new HWNetWwwModel(tvServersList));
tvServersList->horizontalHeader()->setResizeMode(0, QHeaderView::Stretch);
static_cast<HWNetServersModel *>(tvServersList->model())->updateList();
connect(BtnUpdateSList, SIGNAL(clicked()), static_cast<HWNetServersModel *>(tvServersList->model()), SLOT(updateList()));
connect(tvServersList, SIGNAL(doubleClicked(const QModelIndex &)), this, SLOT(slotConnect()));
}
void PageNet::slotConnect()
{
HWNetServersModel * model = static_cast<HWNetServersModel *>(tvServersList->model());
QModelIndex mi = tvServersList->currentIndex();
if(!mi.isValid())
{
QMessageBox::information(this, tr("Error"), tr("Please, select server from the list above"));
return;
}
QString host = model->index(mi.row(), 1).data().toString();
quint16 port = model->index(mi.row(), 2).data().toUInt();
emit connectClicked(host, port);
}
PageNetServer::PageNetServer(QWidget* parent) : QWidget(parent)
{
QFont * font14 = new QFont("MS Shell Dlg", 14);
QGridLayout * pageLayout = new QGridLayout(this);
pageLayout->setColumnStretch(0, 1);
pageLayout->setColumnStretch(1, 1);
pageLayout->setColumnStretch(2, 1);
pageLayout->setRowStretch(0, 1);
pageLayout->setRowStretch(1, 0);
BtnBack = new QPushButton(this);
BtnBack->setFont(*font14);
BtnBack->setText(QPushButton::tr("Back"));
pageLayout->addWidget(BtnBack, 1, 0);
BtnStart = new QPushButton(this);
BtnStart->setFont(*font14);
BtnStart->setText(QPushButton::tr("Start"));
pageLayout->addWidget(BtnStart, 1, 2);
QWidget * wg = new QWidget(this);
pageLayout->addWidget(wg, 0, 0, 1, 3);
QGridLayout * wgLayout = new QGridLayout(wg);
wgLayout->setColumnStretch(0, 1);
wgLayout->setColumnStretch(1, 3);
wgLayout->setColumnStretch(2, 1);
wgLayout->setRowStretch(0, 0);
wgLayout->setRowStretch(1, 1);
QGroupBox * gb = new QGroupBox(wg);
wgLayout->addWidget(gb, 0, 1);
QGridLayout * gbLayout = new QGridLayout(gb);
labelSD = new QLabel(gb);
labelSD->setText(QLabel::tr("Server name:"));
gbLayout->addWidget(labelSD, 0, 0);
leServerDescr = new QLineEdit(gb);
gbLayout->addWidget(leServerDescr, 0, 1);
labelPort = new QLabel(gb);
labelPort->setText(QLabel::tr("Server port:"));
gbLayout->addWidget(labelPort, 1, 0);
sbPort = new QSpinBox(gb);
sbPort->setMinimum(0);
sbPort->setMaximum(65535);
gbLayout->addWidget(sbPort, 1, 1);
BtnDefault = new QPushButton(gb);
BtnDefault->setText(QPushButton::tr("default"));
gbLayout->addWidget(BtnDefault, 1, 2);
connect(BtnDefault, SIGNAL(clicked()), this, SLOT(setDefaultPort()));
}
void PageNetServer::setDefaultPort()
{
sbPort->setValue(46631);
}
PageNetGame::PageNetGame(QWidget* parent) : QWidget(parent)
{
QFont * font14 = new QFont("MS Shell Dlg", 14);
QGridLayout * pageLayout = new QGridLayout(this);
pageLayout->setSizeConstraint(QLayout::SetMinimumSize);
//pageLayout->setSpacing(1);
//pageLayout->setMargin(1);
pageLayout->setColumnStretch(0, 50);
pageLayout->setColumnStretch(1, 50);
// chatwidget
pChatWidget = new HWChatWidget(this);
pageLayout->addWidget(pChatWidget, 1, 0);
pageLayout->setRowStretch(1, 100);
pGameCFG = new GameCFGWidget(this);
pageLayout->addWidget(pGameCFG, 0, 0);
pNetTeamsWidget = new TeamSelWidget(this);
pNetTeamsWidget->setAcceptOuter(true);
pageLayout->addWidget(pNetTeamsWidget, 0, 1, 2, 1);
BtnBack = new QPushButton(this);
BtnBack->setFont(*font14);
BtnBack->setText(QPushButton::tr("Back"));
pageLayout->addWidget(BtnBack, 2, 0);
BtnGo = new QPushButton(this);
BtnGo->setFont(*font14);
BtnGo->setText(QPushButton::tr("Go!"));
BtnGo->setEnabled(false);
pageLayout->addWidget(BtnGo, 2, 1);
}
PageInfo::PageInfo(QWidget* parent) : QWidget(parent)
{
QFont * font14 = new QFont("MS Shell Dlg", 14);
QGridLayout * pageLayout = new QGridLayout(this);
pageLayout->setColumnStretch(0, 1);
pageLayout->setColumnStretch(1, 1);
pageLayout->setColumnStretch(2, 1);
BtnBack = new QPushButton(this);
BtnBack->setFont(*font14);
BtnBack->setText(QPushButton::tr("Back"));
pageLayout->addWidget(BtnBack, 1, 0);
about = new About(this);
pageLayout->addWidget(about, 0, 0, 1, 3);
}
PageGameStats::PageGameStats(QWidget* parent) : QWidget(parent)
{
QFont * font14 = new QFont("MS Shell Dlg", 14);
QGridLayout * pageLayout = new QGridLayout(this);
pageLayout->setColumnStretch(0, 1);
pageLayout->setColumnStretch(1, 1);
pageLayout->setColumnStretch(2, 1);
BtnBack = new QPushButton(this);
BtnBack->setFont(*font14);
BtnBack->setText(QPushButton::tr("Back"));
pageLayout->addWidget(BtnBack, 1, 0);
labelGameStats = new QLabel(this);
labelGameStats->setTextFormat(Qt::RichText);
pageLayout->addWidget(labelGameStats, 0, 0, 1, 3);
}
PageSinglePlayer::PageSinglePlayer(QWidget* parent) : QWidget(parent)
{
QFont * font14 = new QFont("MS Shell Dlg", 14);
QGridLayout * pageLayout = new QGridLayout(this);
pageLayout->setMargin(25);
pageLayout->setColumnStretch(0, 1);
pageLayout->setColumnStretch(1, 2);
pageLayout->setColumnStretch(2, 1);
pageLayout->setRowStretch(0, 1);
pageLayout->setRowStretch(3, 1);
BtnSimpleGamePage = new QPushButton(this);
BtnSimpleGamePage->setFont(*font14);
BtnSimpleGamePage->setText(QPushButton::tr("Simple Game"));
pageLayout->addWidget(BtnSimpleGamePage, 1, 1);
BtnTrainPage = new QPushButton(this);
BtnTrainPage->setFont(*font14);
BtnTrainPage->setText(QPushButton::tr("Training"));
pageLayout->addWidget(BtnTrainPage, 2, 1);
BtnBack = new QPushButton(this);
BtnBack->setFont(*font14);
BtnBack->setText(QPushButton::tr("Back"));
pageLayout->addWidget(BtnBack, 4, 0);
}
PageTraining::PageTraining(QWidget* parent) : QWidget(parent)
{
QFont * font14 = new QFont("MS Shell Dlg", 14);
QGridLayout * pageLayout = new QGridLayout(this);
pageLayout->setMargin(25);
pageLayout->setColumnStretch(0, 1);
pageLayout->setColumnStretch(1, 2);
pageLayout->setColumnStretch(2, 1);
BtnStartTrain = new QPushButton(this);
BtnStartTrain->setFont(*font14);
BtnStartTrain->setText(QPushButton::tr("Go!"));
pageLayout->addWidget(BtnStartTrain, 1, 2);
BtnBack = new QPushButton(this);
BtnBack->setFont(*font14);
BtnBack->setText(QPushButton::tr("Back"));
pageLayout->addWidget(BtnBack, 1, 0);
}
PageSelectWeapon::PageSelectWeapon(QWidget* parent) :
AbstractPage(parent)
{
QGridLayout * pageLayout = new QGridLayout(this);
pageLayout->setMargin(25);
pWeapons=new SelWeaponWidget(20, this);
pageLayout->addWidget(pWeapons, 0, 0, 1, 4);
BtnBack = addButton(tr("Back"), pageLayout, 1, 0);
BtnDefault = addButton(tr("Default"), pageLayout, 1, 1);
BtnDelete = addButton(tr("Delete"), pageLayout, 1, 2);
BtnSave = addButton(tr("Save"), pageLayout, 1, 3);
}
PageInGame::PageInGame(QWidget* parent) :
AbstractPage(parent)
{
QLabel * label = new QLabel(this);
label->setText("In game...");
}