project_files/HedgewarsMobile/Classes/MainMenuViewController.m
author koda
Wed, 02 Nov 2011 16:31:16 +0100
changeset 6261 7050772ae46a
parent 6246 6b2d19ed521a
child 6266 b02a1e92dba2
permissions -rw-r--r--
remove the need of saving the calling controller (disabling stats, but they were already broken by a previous commit)

/*
 * Hedgewars-iOS, a Hedgewars port for iOS devices
 * Copyright (c) 2009-2011 Vittorio Giovara <vittorio.giovara@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
 *
 * File created on 08/01/2010.
 */


#import "MainMenuViewController.h"
#import "CreationChamber.h"
#import "GameConfigViewController.h"
#import "SettingsContainerViewController.h"
#import "AboutViewController.h"
#import "SavedGamesViewController.h"
#import "RestoreViewController.h"
#import "MissionTrainingViewController.h"
#import "GameInterfaceBridge.h"
#import "Appirater.h"
#import "ServerProtocolNetwork.h"


@implementation MainMenuViewController
@synthesize gameConfigViewController, settingsViewController, aboutViewController, savedGamesViewController,
            restoreViewController, missionsViewController;

-(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation) interfaceOrientation {
    return rotationManager(interfaceOrientation);
}

// check if some configuration files are already set; if they are present it means that the current copy must be updated
-(void) createNecessaryFiles {
    DLog(@"Creating necessary files");
    NSInteger index;
    
    // SAVES - just delete and overwrite
    if ([[NSFileManager defaultManager] fileExistsAtPath:SAVES_DIRECTORY()])
        [[NSFileManager defaultManager] removeItemAtPath:SAVES_DIRECTORY() error:NULL];
    [[NSFileManager defaultManager] createDirectoryAtPath:SAVES_DIRECTORY()
                              withIntermediateDirectories:NO
                                               attributes:nil
                                                    error:NULL];
    
    // SETTINGS - nsuserdefaults ftw
    [CreationChamber createSettings];

    // TEAMS - update exisiting teams with new format
    NSArray *teamNames = [[NSArray alloc] initWithObjects:@"Edit Me!",@"Ninjas",@"Pirates",@"Robots",nil];
    index = 0;
    for (NSString *name in teamNames)
        [CreationChamber createTeamNamed:name ofType:index++ controlledByAI:[name isEqualToString:@"Robots"]];
    [teamNames release];

    // SCHEMES - always overwrite and delete custom ones
    if ([[NSFileManager defaultManager] fileExistsAtPath:SCHEMES_DIRECTORY()] == YES)
        [[NSFileManager defaultManager] removeItemAtPath:SCHEMES_DIRECTORY() error:NULL];
    NSArray *schemeNames = [[NSArray alloc] initWithObjects:@"Default",@"Pro Mode",@"Shoppa",@"Clean Slate",
                            @"Minefield",@"Barrel Mayhem",@"Tunnel Hogs",@"Fort Mode",@"Timeless",
                            @"Thinking with Portals",@"King Mode",nil];
    index = 0;
    for (NSString *name in schemeNames)
        [CreationChamber createSchemeNamed:name ofType:index++];
    [schemeNames release];

    // WEAPONS - always overwrite as merge is not needed (missing weaps are 0ed automatically)
    NSArray *weaponNames = [[NSArray alloc] initWithObjects:@"Default",@"Crazy",@"Pro Mode",@"Shoppa",@"Clean Slate",
                            @"Minefield",@"Thinking with Portals",nil];
    index = 0;
    for (NSString *name in weaponNames)
        [CreationChamber createWeaponNamed:name ofType:index++];
    [weaponNames release];
}

#pragma mark -
-(void) viewDidLoad {
    [super viewDidLoad];

    // get the app's version
    NSString *version = [[[NSBundle mainBundle] infoDictionary] objectForKey:(NSString*)kCFBundleVersionKey];

    // get the version number that we've been tracking
    NSUserDefaults *userDefaults = [NSUserDefaults standardUserDefaults];
    NSString *trackingVersion = [userDefaults stringForKey:@"HedgeVersion"];

    if (trackingVersion == nil || [trackingVersion isEqualToString:version] == NO) {
        // remove any reminder of previous games as saves are going to be wiped out
        [userDefaults setObject:@"" forKey:@"savedGamePath"];
        // update the tracking version with the new one
        [userDefaults setObject:version forKey:@"HedgeVersion"];

        [userDefaults synchronize];
        [self createNecessaryFiles];
    }

    // prompt for restoring any previous game
    NSString *saveString = [userDefaults objectForKey:@"savedGamePath"];
    if (saveString != nil && [saveString isEqualToString:@""] == NO) {
        [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(launchRestoredGame) name:@"launchRestoredGame" object:nil];
        if (self.restoreViewController == nil) {
            NSString *xibName = [@"RestoreViewController-" stringByAppendingString:(IS_IPAD() ? @"iPad" : @"iPhone")];
            RestoreViewController *restored = [[RestoreViewController alloc] initWithNibName:xibName bundle:nil];
            if ([restored respondsToSelector:@selector(setModalPresentationStyle:)])
                restored.modalPresentationStyle = UIModalPresentationFormSheet;
            self.restoreViewController = restored;
            [restored release];
        }
        [self performSelector:@selector(presentModalViewController:animated:) withObject:self.restoreViewController afterDelay:0.25];
    } else {
        // let's not prompt for rating when app crashed >_>
        [Appirater appLaunched];
    }

    /*
    ServerProtocolNetwork *setup = [[ServerProtocolNetwork alloc] init];
    [NSThread detachNewThreadSelector:@selector(serverProtocol)
                                 toTarget:setup
                               withObject:nil];
    [setup release];
    */
}

-(void) viewWillAppear:(BOOL)animated {
    [AudioManagerController playBackgroundMusic];
    [super viewWillAppear:animated];
}

#pragma mark -
-(IBAction) switchViews:(id) sender {
    UIButton *button = (UIButton *)sender;
    UIAlertView *alert;
    NSString *xib = nil;
    NSString *debugStr = nil;

    [AudioManagerController playClickSound];
    switch (button.tag) {
        case 0:
            if (nil == self.gameConfigViewController) {
                xib = IS_IPAD() ? @"GameConfigViewController-iPad" : @"GameConfigViewController-iPhone";

                GameConfigViewController *gcvc = [[GameConfigViewController alloc] initWithNibName:xib bundle:nil];
                gcvc.modalTransitionStyle = UIModalTransitionStyleFlipHorizontal;
                self.gameConfigViewController = gcvc;
                [gcvc release];
            }
            [self presentModalViewController:self.gameConfigViewController animated:YES];
            break;
        case 2:
            if (nil == self.settingsViewController) {
                SettingsContainerViewController *svrc = [[SettingsContainerViewController alloc] initWithNibName:nil bundle:nil];
                svrc.modalTransitionStyle = UIModalTransitionStyleCoverVertical;
                self.settingsViewController = svrc;
                [svrc release];
            }
            [self presentModalViewController:self.settingsViewController animated:YES];
            break;
        case 3:
#ifdef DEBUG
            if ([[NSFileManager defaultManager] fileExistsAtPath:DEBUG_FILE()])
                debugStr = [[NSString alloc] initWithContentsOfFile:DEBUG_FILE()];
            else
                debugStr = [[NSString alloc] initWithString:@"Here be log"];
            UITextView *scroll = [[UITextView alloc] initWithFrame:CGRectMake(0, 0, self.view.frame.size.height, self.view.frame.size.width)];
            scroll.text = debugStr;
            [debugStr release];
            scroll.editable = NO;

            UIButton *btn = [UIButton buttonWithType:UIButtonTypeCustom];
            [btn addTarget:scroll action:@selector(removeFromSuperview) forControlEvents:UIControlEventTouchUpInside];
            btn.backgroundColor = [UIColor blackColor];
            btn.frame = CGRectMake(self.view.frame.size.height-70, 0, 70, 70);
            [scroll addSubview:btn];
            [self.view addSubview:scroll];
            [scroll release];
#else
            debugStr = debugStr; // prevent compiler warning
            if (nil == self.aboutViewController) {
                AboutViewController *about = [[AboutViewController alloc] initWithNibName:@"AboutViewController" bundle:nil];
                about.modalTransitionStyle = UIModalTransitionStyleCoverVertical;
                if ([about respondsToSelector:@selector(setModalPresentationStyle:)])
                     about.modalPresentationStyle = UIModalPresentationFormSheet;
                self.aboutViewController = about;
                [about release];
            }
            [self presentModalViewController:self.aboutViewController animated:YES];
#endif
            break;
        case 4:
            if (nil == self.savedGamesViewController) {
                SavedGamesViewController *savedgames = [[SavedGamesViewController alloc] initWithNibName:@"SavedGamesViewController" bundle:nil];
                savedgames.modalTransitionStyle = UIModalTransitionStyleCoverVertical;
                if ([savedgames respondsToSelector:@selector(setModalPresentationStyle:)])
                    savedgames.modalPresentationStyle = UIModalPresentationPageSheet;
                self.savedGamesViewController = savedgames;
                [savedgames release];
            }
            [self presentModalViewController:self.savedGamesViewController animated:YES];
            break;
        case 5:
            if (nil == self.missionsViewController) {
                xib = IS_IPAD() ? @"MissionTrainingViewController-iPad" : @"MissionTrainingViewController-iPhone";
                MissionTrainingViewController *missions = [[MissionTrainingViewController alloc] initWithNibName:xib bundle:nil];
                missions.modalTransitionStyle = IS_IPAD() ? UIModalTransitionStyleCoverVertical : UIModalTransitionStyleCrossDissolve;
                if ([missions respondsToSelector:@selector(setModalPresentationStyle:)])
                    missions.modalPresentationStyle = UIModalPresentationPageSheet;
                self.missionsViewController = missions;
                [missions release];
            }
            [self presentModalViewController:self.missionsViewController animated:YES];
            break;
        default:
            alert = [[UIAlertView alloc] initWithTitle:@"Not Yet Implemented"
                                               message:@"Sorry, this feature is not yet implemented"
                                              delegate:nil
                                     cancelButtonTitle:@"Well, don't worry"
                                     otherButtonTitles:nil];
            [alert show];
            [alert release];
            break;
    }
}

#pragma mark -
-(void) launchRestoredGame {
    [[NSNotificationCenter defaultCenter] removeObserver:self];
    GameInterfaceBridge *bridge = [[GameInterfaceBridge alloc] initWithController:self];
    [bridge startSaveGame:[[NSUserDefaults standardUserDefaults] objectForKey:@"savedGamePath"]];
    [bridge release];
}

#pragma mark -
-(void) viewDidUnload {
    self.gameConfigViewController = nil;
    self.settingsViewController = nil;
    self.aboutViewController = nil;
    self.savedGamesViewController = nil;
    self.restoreViewController = nil;
    self.missionsViewController = nil;
    MSG_DIDUNLOAD();
    [super viewDidUnload];
}

-(void) didReceiveMemoryWarning {
    if (self.settingsViewController.view.superview == nil)
        self.settingsViewController = nil;
    if (self.gameConfigViewController.view.superview == nil)
        self.gameConfigViewController = nil;
    if (self.aboutViewController.view.superview == nil)
        self.aboutViewController = nil;
    if (self.savedGamesViewController.view.superview == nil)
        self.savedGamesViewController = nil;
    if (self.restoreViewController.view.superview == nil)
        self.restoreViewController = nil;
    if (self.missionsViewController.view.superview == nil)
        self.missionsViewController = nil;
    MSG_MEMCLEAN();
    [super didReceiveMemoryWarning];
}

-(void) dealloc {
    releaseAndNil(settingsViewController);
    releaseAndNil(gameConfigViewController);
    releaseAndNil(aboutViewController);
    releaseAndNil(savedGamesViewController);
    releaseAndNil(restoreViewController);
    releaseAndNil(missionsViewController);
    [super dealloc];
}

@end