- We don't need to explicitly propagate vc lifecycle messages
Note: This actually fix crash related to [SDL_uikitwindow release], which appears after receiving memory warning during playing one game, finishing it and getting back to GameConfigViewController.
/*
* Hedgewars-iOS, a Hedgewars port for iOS devices
* Copyright (c) 2009-2012 Vittorio Giovara <vittorio.giovara@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#import <Foundation/Foundation.h>
#import "SDL_net.h"
@protocol EngineProtocolDelegate <NSObject>
-(void) gameEndedWithStatistics:(NSArray *)stats;
@end
@interface EngineProtocolNetwork : NSObject {
id<EngineProtocolDelegate> delegate;
NSOutputStream *stream;
TCPsocket csd;
NSInteger enginePort;
}
@property (nonatomic,assign) id<EngineProtocolDelegate> delegate;
@property (nonatomic,retain) NSOutputStream *stream;
@property (assign) TCPsocket csd;
@property (assign) NSInteger enginePort;
-(id) init;
-(id) initWithPort:(NSInteger) port;
-(void) spawnThread:(NSString *)onSaveFile withOptions:(NSDictionary *)dictionary;
-(void) engineProtocol:(id) object;
-(int) sendToEngine:(NSString *)string;
-(int) sendToEngineNoSave:(NSString *)string;
-(void) provideTeamData:(NSString *)teamName forHogs:(NSInteger) numberOfPlayingHogs withHealth:(NSInteger) initialHealth ofColor:(NSNumber *)teamColor;
-(void) provideAmmoData:(NSString *)ammostoreName forPlayingTeams:(NSInteger) numberOfTeams;
-(NSInteger) provideScheme:(NSString *)schemeName;
@end