- We don't need to explicitly propagate vc lifecycle messages
Note: This actually fix crash related to [SDL_uikitwindow release], which appears after receiving memory warning during playing one game, finishing it and getting back to GameConfigViewController.
/*
* Hedgewars-iOS, a Hedgewars port for iOS devices
* Copyright (c) 2009-2010 Vittorio Giovara <vittorio.giovara@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#import <Foundation/Foundation.h>
@interface UIScreen (safe)
-(CGFloat) safeScale;
-(CGRect) safeBounds;
@end
@interface UITableView (backgroundColor)
-(void) setBackgroundColorForAnyTable:(UIColor *)color;
@end
@interface UIColor (HWColors)
+(UIColor *)darkYellowColor;
+(UIColor *)lightYellowColor;
+(UIColor *)darkBlueColor;
+(UIColor *)darkBlueColorTransparent;
+(UIColor *)blackColorTransparent;
@end
@interface UIButton (quickStyle)
-(id) initWithFrame:(CGRect) frame andTitle:(NSString *)title;
- (void)applyBlackQuickStyle;
- (void)applyDarkBlueQuickStyle;
@end
@interface UILabel (quickStyle)
-(id) initWithFrame:(CGRect)frame andTitle:(NSString *)title;
-(id) initWithFrame:(CGRect)frame andTitle:(NSString *)title withBorderWidth:(CGFloat) borderWidth;
-(id) initWithFrame:(CGRect)frame andTitle:(NSString *)title withBorderWidth:(CGFloat) borderWidth
withBorderColor:(UIColor *)borderColor withBackgroundColor:(UIColor *)backColor;
@end
@interface NSString (MD5)
-(NSString *)MD5hash;
@end