project_files/HedgewarsMobile/Classes/HelpPageLobbyViewController.m
author antonc27 <antonc27@mail.ru>
Sat, 12 Sep 2015 05:21:21 +0200
branchios-revival
changeset 11162 715849bf6458
parent 11122 2b4e89e5203b
child 12877 00215a7ec5f5
permissions -rw-r--r--
- We don't need to explicitly propagate vc lifecycle messages Note: This actually fix crash related to [SDL_uikitwindow release], which appears after receiving memory warning during playing one game, finishing it and getting back to GameConfigViewController.

/*
 * Hedgewars-iOS, a Hedgewars port for iOS devices
 * Copyright (c) 2009-2012 Vittorio Giovara <vittorio.giovara@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
 */


#import "HelpPageLobbyViewController.h"


@implementation HelpPageLobbyViewController
@synthesize scrollView;

-(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation) interfaceOrientation {
    return rotationManager(interfaceOrientation);
}

-(void) didReceiveMemoryWarning {
    [super didReceiveMemoryWarning];
    self.scrollView = nil;
}

// on iPhone the XIBs contain UIScrollView
-(void) viewDidLoad {
    if (IS_IPAD() == NO){
        scrollView.contentSize = CGSizeMake(self.view.frame.size.width, 650);
        scrollView.maximumZoomScale = 4.0;
        scrollView.minimumZoomScale = 0.75;
        scrollView.clipsToBounds = YES;
        scrollView.delegate = self;
    }
    [super viewDidLoad];
}

-(void) viewDidUnload {
    [super viewDidUnload];
    self.scrollView = nil;
}

-(void) dealloc {
    releaseAndNil(scrollView);
    [super dealloc];
}

-(IBAction) dismiss {
    [UIView animateWithDuration:0.5 animations:^{
        self.view.alpha = 0;
    } completion:^(BOOL finished){
        [self.view performSelector:@selector(removeFromSuperview) withObject:nil afterDelay:0];
    }];
}

@end