- We don't need to explicitly propagate vc lifecycle messages
Note: This actually fix crash related to [SDL_uikitwindow release], which appears after receiving memory warning during playing one game, finishing it and getting back to GameConfigViewController.
/*
* Hedgewars-iOS, a Hedgewars port for iOS devices
* Copyright (c) 2009-2012 Vittorio Giovara <vittorio.giovara@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#import <UIKit/UIKit.h>
@interface SchemeWeaponConfigViewController : UIViewController <UITableViewDelegate,UITableViewDataSource> {
NSArray *listOfSchemes;
NSArray *listOfWeapons;
NSArray *listOfScripts;
NSIndexPath *lastIndexPath_sc;
NSIndexPath *lastIndexPath_we;
NSIndexPath *lastIndexPath_lu;
NSString *selectedScheme;
NSString *selectedWeapon;
NSString *selectedScript;
NSString *scriptCommand;
UISegmentedControl *topControl;
BOOL sectionsHidden;
}
@property (nonatomic,retain) NSArray *listOfSchemes;
@property (nonatomic,retain) NSArray *listOfWeapons;
@property (nonatomic,retain) NSArray *listOfScripts;
@property (nonatomic,retain) NSIndexPath *lastIndexPath_sc;
@property (nonatomic,retain) NSIndexPath *lastIndexPath_we;
@property (nonatomic,retain) NSIndexPath *lastIndexPath_lu;
@property (nonatomic,retain) NSString *selectedScheme;
@property (nonatomic,retain) NSString *selectedWeapon;
@property (nonatomic,retain) NSString *selectedScript;
@property (nonatomic,retain) NSString *scriptCommand;
@property (nonatomic,retain) UISegmentedControl *topControl;
@property (nonatomic,assign) BOOL sectionsHidden;
-(void) fillSections;
-(void) emptySections;
@end