QTfrontend/frameTeam.h
author nemo
Sat, 27 Mar 2010 17:45:26 +0000
changeset 3121 77cfee30b952
parent 1475 bab5650fc894
child 4976 088d40d8aba2
permissions -rw-r--r--
Restore this for now until I figure out why ShowCrosshair is being cleared on last rope

/*
 * Hedgewars, a free turn based strategy game
 * Copyright (c) 2006, 2007 Ulyanov Igor <iulyanov@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
 */

#ifndef _FRAME_TEAM_INCLUDED
#define _FRAME_TEAM_INCLUDED

#include <QFrame>
#include <QList>
#include <QColor>

#include "teamselect.h"

class FrameTeams : public QFrame
{
  Q_OBJECT

 friend class CHedgehogerWidget;
 friend class TeamShowWidget;

 public:
  FrameTeams(QWidget* parent=0);
  QWidget* getTeamWidget(HWTeam team);
  bool isFullTeams() const;
  void resetColors();
  void resetTeams();
  void setHHNum(const HWTeam& team);
  void setTeamColor(const HWTeam& team);
  void setInteractivity(bool interactive);
  QColor getNextColor() const;

 signals:
  void teamColorChanged(const HWTeam&);

 public slots:
  void addTeam(HWTeam team, bool willPlay);
  void removeTeam(HWTeam team);

 private:
  const int maxHedgehogsPerGame;
  int overallHedgehogs;
  QList<QColor> availableColors;
  QList<QColor>::Iterator currentColor;

  void emitTeamColorChanged(const HWTeam& team);

  QVBoxLayout mainLayout;
  typedef QMap<HWTeam, QWidget*> tmapTeamToWidget;
  tmapTeamToWidget teamToWidget;
  bool nonInteractive;
};

#endif // _FRAME_TAM_INCLUDED