Remove hardcoded default gamepad bindings
They just cause too much confusion and there is no way the player can disable them. Done because a player complained about exactly this
use crate::{MessageChecker, Severity};
struct CapsAbuseChecker {}
impl<T> MessageChecker<T> for CapsAbuseChecker {
fn check(&self, player_id: T, message: &str) -> Severity {
Severity::Pass
}
}