Remove hardcoded default gamepad bindings
They just cause too much confusion and there is no way the player can disable them. Done because a player complained about exactly this
use crate::{
collision::{fppoint_round, CircleBounds, DetectedCollisions},
common::GearId,
};
use fpnum::FPPoint;
use integral_geometry::{GridIndex, Point, Size};
struct GridBin {
static_refs: Vec<GearId>,
static_entries: Vec<CircleBounds>,
dynamic_refs: Vec<GearId>,
dynamic_entries: Vec<CircleBounds>,
}
impl GridBin {
fn new() -> Self {
Self {
static_refs: vec![],
static_entries: vec![],
dynamic_refs: vec![],
dynamic_entries: vec![],
}
}
}
const GRID_BIN_SIZE: usize = 128;
pub struct Grid {
bins: Vec<GridBin>,
space_size: Size,
bins_count: Size,
index: GridIndex,
}
impl Grid {
pub fn new(size: Size) -> Self {
assert!(size.is_power_of_two());
let bins_count = Size::new(size.width / GRID_BIN_SIZE, size.height / GRID_BIN_SIZE);
Self {
bins: (0..bins_count.area()).map(|_| GridBin::new()).collect(),
space_size: size,
bins_count,
index: Size::square(GRID_BIN_SIZE).to_grid_index(),
}
}
fn bin_index(&self, position: &FPPoint) -> Point {
self.index.map(fppoint_round(position))
}
fn get_bin(&mut self, index: Point) -> &mut GridBin {
&mut self.bins[index.x as usize * self.bins_count.width + index.y as usize]
}
fn lookup_bin(&mut self, position: &FPPoint) -> &mut GridBin {
self.get_bin(self.bin_index(position))
}
pub fn insert_static(&mut self, gear_id: GearId, bounds: &CircleBounds) {
let bin = self.lookup_bin(&bounds.center);
bin.static_refs.push(gear_id);
bin.static_entries.push(*bounds)
}
pub fn insert_dynamic(&mut self, gear_id: GearId, bounds: &CircleBounds) {
let bin = self.lookup_bin(&bounds.center);
bin.dynamic_refs.push(gear_id);
bin.dynamic_entries.push(*bounds);
}
pub fn remove(&mut self, gear_id: GearId) {}
pub fn update_position(
&mut self,
gear_id: GearId,
old_position: &FPPoint,
new_position: &FPPoint,
) {
let old_bin_index = self.bin_index(old_position);
let new_bin_index = self.bin_index(new_position);
let old_bin = self.lookup_bin(old_position);
if let Some(index) = old_bin.dynamic_refs.iter().position(|id| *id == gear_id) {
if old_bin_index == new_bin_index {
old_bin.dynamic_entries[index].center = *new_position
} else {
let bounds = old_bin.dynamic_entries.swap_remove(index);
let new_bin = self.get_bin(new_bin_index);
new_bin.dynamic_refs.push(gear_id);
new_bin.dynamic_entries.push(CircleBounds {
center: *new_position,
..bounds
});
}
} else if let Some(index) = old_bin.static_refs.iter().position(|id| *id == gear_id) {
let bounds = old_bin.static_entries.swap_remove(index);
old_bin.static_refs.swap_remove(index);
let new_bin = if old_bin_index == new_bin_index {
old_bin
} else {
self.get_bin(new_bin_index)
};
new_bin.dynamic_refs.push(gear_id);
new_bin.dynamic_entries.push(CircleBounds {
center: *new_position,
..bounds
});
}
}
pub fn check_collisions(&self, collisions: &mut DetectedCollisions) {
for bin in &self.bins {
for (index, bounds) in bin.dynamic_entries.iter().enumerate() {
for (other_index, other) in bin.dynamic_entries.iter().enumerate().skip(index + 1) {
if bounds.intersects(other) && bounds != other {
collisions.push(
bin.dynamic_refs[index],
Some(bin.dynamic_refs[other_index]),
&((bounds.center + other.center) / 2),
)
}
}
for (other_index, other) in bin.static_entries.iter().enumerate() {
if bounds.intersects(other) {
collisions.push(
bin.dynamic_refs[index],
Some(bin.static_refs[other_index]),
&((bounds.center + other.center) / 2),
)
}
}
}
}
}
}