Lua API:
onSpritePlacement(spriteId, centerX, centerY)
onGirderPlacement(frameIdx, centerX, centerY)
onRubberPlacement(frameIdx, centerX, centerY)
[patterns]
**.h = native
**.c = native
**.cpp = native
**.lua = native
**.txt = native
**.pas = native
**.inc = native
**.hs = native