-- Hedgewars - Roperace for 2+ Players
local caption = {
["en"] = "TrophyRace",
["sv"] = "TrophyRace",
["pt_PT"] = "TrophyRace"
}
local goal = {
["en"] = "Use your rope to get from start to finish as fast as you can!",
["sv"] = "Använd ditt rep för att ta dig från start till mål så fort som möjligt!",
["pt_PT"] = "Utilizando a corda, percorre o percurso do inicio ao fim o mais rápido que conseguires!"
}
local done = {
["en"] = "You've reached the goal!| |Time: ",
["sv"] = "Du har nått målet!| |Tid: ",
["pt_PT"] = "Chegaste ao fim!| |Tempo: "
}
local eliminated = {
["en"] = "Eliminating worst hedgehog this round...| |%s is OUT!",
["sv"] = "Eliminerar sämsta igelkott den här rundan...| |%s är UTE!",
["pt_PT"] = "A eliminar o pior ouriço da ronda...| |% está FORA!"
}
local newbesttime = {
["en"] = "NEW fastest lap: ",
["sv"] = "NYTT snabbast varv: ",
["pt_PT"] = "NOVA volta recorde: "
}
local oldbesttime = {
["en"] = "Fastest lap: ",
["sv"] = "Snabbast varv: ",
["pt_PT"] = "Volta mais rápida: "
}
local bestclantimes = {
["en"] = "Best laps per team: ",
["sv"] = "Bästa varv per lag: ",
["pt_PT"] = "Melhores voltas por equipa: "
}
local clantime = {
["en"] = "Team %d: ",
["sv"] = "Lag %d: ",
["pt_PT"] = "Equipa %d: "
}
local function loc(text)
if text == nil then return "**missing**"
elseif text[L] == nil then return text["en"]
else return text[L]
end
end
---------------------------------------------------------------
-- store number of hedgehogs
local numhhs = 0
-- store hedgehog gears
local hhs = {}
-- store best time per team
local clantimes = {}
-- store best times
local times = {}
-- in milisseconds
local maxtime = 99000
-- define start area (left, top, width, height)
local start_area = {1606, 498, 356, 80}
-- define goal area (left, top, width, height)
local goal_area = {2030, 300, 56, 280}
-- last active hog
local lasthog = nil
-- active hog reached the goal?
local reached = false
-- hog with best time
local besthog = nil
-- hog with worst time (per round)
local worsthog = nil
-- best time
local besttime = maxtime + 1
-- worst time (per round)
local worsttime = 0
function onGameInit()
GameFlags = gfSolidLand + gfInvulnerable
TurnTime = maxtime
CaseFreq = 0
MinesNum = 0
Explosives = 0
Delay = 500
SuddenDeathTurns = 99999 -- "disable" sudden death
Theme = 'Olympics'
end
function onGameStart()
ShowMission(loc(caption), "", loc(goal), -amRope, 0)
started = true
p=1820
for i = 0, numhhs - 1 do
p = p + 50
SetGearPosition(hhs[i], p, 0)
end
for i=0, ClansCount-1 do
clantimes[i] = 0
end
end
function onAmmoStoreInit()
SetAmmo(amRope, 9, 2, 0)
end
function onGameTick()
if TurnTimeLeft == 1 and CurrentHedgehog ~= nil then
SetHealth(CurrentHedgehog, 0)
x, y = GetGearPosition(CurrentHedgehog)
AddGear(x, y, gtAmmo_Grenade, 0, 0, 0, 0)
worsttime = 99999
worsthog = nil
elseif TurnTimeLeft == maxtime - 1 and CurrentHedgehog ~= nil then
if lasthog ~= nil then
SetGearPosition(lasthog, p , 0)
end
reached = false
SetGearPosition(CurrentHedgehog, start_area[1] + start_area[3] / 2, start_area[2] + start_area[4] / 2)
elseif CurrentHedgehog ~= nil then
x, y = GetGearPosition(CurrentHedgehog)
if not reached and x > goal_area[1] and x < goal_area[1] + goal_area[3] and y > goal_area[2] and y < goal_area[2] + goal_area[4] then -- hog is within goal rectangle
reached = true
local ttime = maxtime - TurnTimeLeft
--give it a sound;)
if ttime < besttime then
PlaySound (sndHomerun)
else
PlaySound (sndHellish)
end
for i = 0, numhhs - 1 do
if hhs[i] == CurrentHedgehog then
times[numhhs] = ttime
end
end
local hscore = "| |"
local clan = GetHogClan(CurrentHedgehog)
if ttime < clantimes[clan] or clantimes[clan] == 0 then
clantimes[clan] = ttime
end
if ttime < besttime then
besttime = ttime
besthog = CurrentHedgehog
hscore = hscore .. loc(newbesttime)
else
hscore = hscore .. loc(oldbesttime)
end
if ttime > worsttime then
worsttime = ttime
worsthog = CurrentHedgehog
end
hscore = hscore .. GetHogName(besthog) .. " - " .. (besttime / 1000) .. " s | |" .. loc(bestclantimes)
if clan == ClansCount -1 then
-- Time for elimination - worst hog is out and the worst hog vars are reset.
SetHealth(worsthog, 0)
--Place a grenade to make inactive slowest hog active
x, y = GetGearPosition(worsthog)
AddGear(x, y, gtShell, 0, 0, 0, 0)
worsttime = 0
worsthog = nil
end
for i=0, ClansCount -1 do
local tt = "" .. (clantimes[i] / 1000) .. " s"
if clantimes[i] == 0 then
tt = "--"
end
hscore = hscore .. "|" .. string.format(loc(clantime), i+1) .. tt
end
ShowMission(loc(caption), "", loc(done) .. (ttime / 1000) .. " s" .. hscore, 0, 0)
TurnTimeLeft = 0
end
end
end
function onGearAdd(gear)
if GetGearType(gear) == gtHedgehog then
hhs[numhhs] = gear
times[numhhs] = 0
numhhs = numhhs + 1
elseif GetGearType(gear) == gtRope then -- rope is shot
end
end
function onGearDelete(gear)
if GetGearType(gear) == gtRope then -- rope deletion - hog didn't manage to rerope
--TurnTimeLeft = 0 -- end turn or not? hm...
lasthog = CurrentHedgehog
end
end