rolling back (most of) lua 5.2 compatibility patches. hopefully that will unbreak unC0Rr's lua issues for now.
-- This function is called before the game loads its
-- resources.
-- It's one of the predefined function names that will
-- be called by the game. They give you entry points
-- where you're able to call your own code using either
-- provided instructions or custom functions.
function onGameInit()
-- At first we have to overwrite/set some global variables
-- that define the map, the game has to load, as well as
-- other things such as the game rules to use, etc.
-- Things we don't modify here will use their default values.
-- The base number for the random number generator
Seed = 1
-- The map to be played
Map = "Bamboo"
-- The theme to be used
Theme = "Bamboo"
-- Game settings and rules
EnableGameFlags(gfOneClanMode)
-- Create the player team
AddTeam("'Zooka Team", 14483456, "Simple", "Island", "Default")
-- And add a hog to it
player = AddHog("Hunter", 0, 1, "NoHat")
SetGearPosition(player, 936, 136)
end
-- from lua API wiki:
local minZoom = 1.0;
local maxZoom = 3.0;
local defaultZoom = 2.0;
local nFails = 0;
function TestZoom(value)
exp = math.max(minZoom, math.min(maxZoom, value))
SetZoom(value)
z = GetZoom()
-- compare with some tolerance - because of float inprecision
if (z > exp + 0.01) or (z < exp - 0.01) then
WriteLnToConsole("Expected zoom value " .. exp .. " (after setting go zoom to " .. value .. "), but got: " .. z )
nFails = nFails + 1
end
end
function onGameStart()
if (GetZoom() ~= defaultZoom) then
WriteLnToConsole("Game did not start with zoom level of " .. defaultZoom)
nFails = 1
end
TestZoom(0)
TestZoom(1)
TestZoom(0.5)
TestZoom(3.5)
TestZoom(7)
TestZoom(2.0)
TestZoom(2.2)
if (nFails > 0) then
EndLuaTest(TEST_FAILED)
else
EndLuaTest(TEST_SUCCESSFUL)
end
end