Forced sprites placing mode, exposed to scripts (not tested at all)
/* * Hedgewars, a free turn based strategy game * Copyright (c) 2006 Igor Ulyanov <iulyanov@gmail.com> * Copyright (c) 2004-2014 Andrey Korotaev <unC0Rr@gmail.com> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; version 2 of the License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */#ifndef _HWMAP_INCLUDED#define _HWMAP_INCLUDED#include <QByteArray>#include <QString>#include <QPixmap>#include "tcpBase.h"enum MapGenerator{ MAPGEN_REGULAR, MAPGEN_MAZE, MAPGEN_DRAWN, MAPGEN_MAP};class HWMap : public TCPBase{ Q_OBJECT public: HWMap(QObject *parent = 0); virtual ~HWMap(); void getImage(const QString & seed, int templateFilter, MapGenerator mapgen, int maze_size, const QByteArray & drawMapData, QString & script); bool couldBeRemoved(); protected: virtual QStringList getArguments(); virtual void onClientDisconnect(); virtual void SendToClientFirst(); signals: void ImageReceived(const QPixmap & newImage); void HHLimitReceived(int hhLimit); private: QString m_seed; QString m_script; int templateFilter; MapGenerator m_mapgen; int m_maze_size; QByteArray m_drawMapData; private slots:};#endif // _HWMAP_INCLUDED