rope: CheezeMonkey (omg I mentioned your name :O) has pointed out that there is still a way to get stuck in walls. This should fix it.
NOTE: although not necessary for this fix to work rope behavior got also changed:
I removed the direction-bias. if you press left and right at the same time the result is now neutral rather than left.
/* This file is NOT open source. See "license.txt" to read the full license provided with the Xfire SDK. */#define WIN32_LEAN_AND_MEAN#include <windows.h>#include <tlhelp32.h>#include "xfiregameclient.h"static HMODULE g_toucan_dll = NULL;static void HelperInit();static HMODULE HelperGetToucanDLL();typedef int (*XfireSetCustomGameDataAFunction)(int , const char **, const char **);typedef int (*XfireSetCustomGameDataWFunction)(int , const wchar_t **, const wchar_t **);typedef int (*XfireSetCustomGameDataUTF8Function)(int , const char **, const char **);static XfireSetCustomGameDataAFunction ptr_XfireSetCustomGameDataA = NULL;static XfireSetCustomGameDataWFunction ptr_XfireSetCustomGameDataW = NULL;static XfireSetCustomGameDataUTF8Function ptr_XfireSetCustomGameDataUTF8 = NULL;/* make sure we are going to call the ANSI version */#ifdef MODULEENTRY32#undef MODULEENTRY32#endif#ifdef Module32First#undef Module32First#endif#ifdef Module32Next#undef Module32Next#endifint XfireIsLoaded(){ HelperInit(); if (ptr_XfireSetCustomGameDataA && ptr_XfireSetCustomGameDataW && ptr_XfireSetCustomGameDataUTF8) return 1; return 0;}int XfireSetCustomGameDataA(int num_keys, const char **keys, const char **values){ HelperInit(); if (ptr_XfireSetCustomGameDataA) return ptr_XfireSetCustomGameDataA(num_keys, keys, values); return 1;}int XfireSetCustomGameDataW(int num_keys, const wchar_t **keys, const wchar_t **values){ HelperInit(); if (ptr_XfireSetCustomGameDataW) return ptr_XfireSetCustomGameDataW(num_keys, keys, values); return 1;}int XfireSetCustomGameDataUTF8(int num_keys, const char **keys, const char **values){ HelperInit(); if (ptr_XfireSetCustomGameDataUTF8) return ptr_XfireSetCustomGameDataUTF8(num_keys, keys, values); return 1;}/* ------------------------------------------------------------------------- */static void HelperInit(){ if (!ptr_XfireSetCustomGameDataA || !ptr_XfireSetCustomGameDataW || !ptr_XfireSetCustomGameDataUTF8) { HMODULE toucan_dll = HelperGetToucanDLL(); if (toucan_dll) { ptr_XfireSetCustomGameDataA = (XfireSetCustomGameDataAFunction)::GetProcAddress(toucan_dll, "ToucanSendGameClientDataA_V1"); ptr_XfireSetCustomGameDataW = (XfireSetCustomGameDataWFunction)::GetProcAddress(toucan_dll, "ToucanSendGameClientDataW_V1"); ptr_XfireSetCustomGameDataUTF8 = (XfireSetCustomGameDataUTF8Function)::GetProcAddress(toucan_dll, "ToucanSendGameClientDataUTF8_V1"); } }}static HMODULE HelperGetToucanDLL(){ if (g_toucan_dll) return g_toucan_dll; /* ** We need to enumerate the DLLs loaded to find toucan dll. ** This is done because the toucan dll changes with each update. ** The toucan dll has the following format. "xfire_toucan_{BUILD_NUMBER}.dll" ** We simply try to find a dll w/ the prefix "xfire_toucan" */ HANDLE snapshot_handle = CreateToolhelp32Snapshot(TH32CS_SNAPMODULE, GetCurrentProcessId()); if (snapshot_handle != INVALID_HANDLE_VALUE) { MODULEENTRY32 module_entry; module_entry.dwSize = sizeof(MODULEENTRY32); BOOL result = Module32First(snapshot_handle, &module_entry); char module_name[] = "xfire_toucan"; DWORD module_name_len = sizeof(module_name)-1; while (result) { if (CompareStringA(LOCALE_USER_DEFAULT, NORM_IGNORECASE, module_entry.szModule, module_name_len, module_name, module_name_len) == CSTR_EQUAL) { g_toucan_dll = module_entry.hModule; break; } result = Module32Next(snapshot_handle, &module_entry); } CloseHandle(snapshot_handle); } return g_toucan_dll;}