QTfrontend/model/roomslistmodel.h
author nemo
Tue, 06 Nov 2012 08:38:37 -0500
changeset 7980 7f8df51553a7
parent 6993 47830cf50574
child 8377 869f80966a77
permissions -rw-r--r--
Remove duplicate files from voices (add a fallback check in uSound). Add JustYouWait as an alternate to IllGetYou. Note that IllGetYou being called every turn seems awkward. IMO they probably should be reserved for significant enemy action. Maybe played by team of heavily damaged or killed hog.

/*
 * Hedgewars, a free turn based strategy game
 * Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
 */

/**
 * @file
 * @brief RoomsListModel class definition
 */

#ifndef HEDGEWARS_ROOMSLISTMODEL_H
#define HEDGEWARS_ROOMSLISTMODEL_H

#include <QAbstractTableModel>
#include <QStringList>

#include "DataManager.h"

class RoomsListModel : public QAbstractTableModel
{
    Q_OBJECT
public:
    // if you add a column here, also incr. c_nColumns in constructor
    // also adjust header in constructor to changes
    enum Column {
        StateColumn,
        NameColumn,
        PlayerCountColumn,
        TeamCountColumn,
        OwnerColumn,
        MapColumn,
        SchemeColumn,
        WeaponsColumn
    };

    explicit RoomsListModel(QObject *parent = 0);

    QVariant headerData(int section, Qt::Orientation orientation, int role) const;
    int rowCount(const QModelIndex & parent) const;
    int columnCount(const QModelIndex & parent) const;
    QVariant data(const QModelIndex &index, int role) const;

public slots:
    void setRoomsList(const QStringList & rooms);
    void addRoom(const QStringList & info);
    void removeRoom(const QString & name);
    void updateRoom(const QString & name, const QStringList & info);
    int rowOfRoom(const QString & name);

private:
    const int c_nColumns;
    QList<QStringList> m_data;
    QStringList m_headerData;
    MapModel * m_mapModel;

    QStringList roomInfo2RoomRecord(const QStringList & info);
};

#endif // HEDGEWARS_ROOMSLISTMODEL_H