Remove duplicate files from voices (add a fallback check in uSound). Add JustYouWait as an alternate to IllGetYou. Note that IllGetYou being called every turn seems awkward. IMO they probably should be reserved for significant enemy action. Maybe played by team of heavily damaged or killed hog.
/*
** $Id: lzio.c,v 1.31.1.1 2007/12/27 13:02:25 roberto Exp $
** a generic input stream interface
** See Copyright Notice in lua.h
*/
#include <string.h>
#define lzio_c
#define LUA_CORE
#include "lua.h"
#include "llimits.h"
#include "lmem.h"
#include "lstate.h"
#include "lzio.h"
int luaZ_fill (ZIO *z) {
size_t size;
lua_State *L = z->L;
const char *buff;
lua_unlock(L);
buff = z->reader(L, z->data, &size);
lua_lock(L);
if (buff == NULL || size == 0) return EOZ;
z->n = size - 1;
z->p = buff;
return char2int(*(z->p++));
}
int luaZ_lookahead (ZIO *z) {
if (z->n == 0) {
if (luaZ_fill(z) == EOZ)
return EOZ;
else {
z->n++; /* luaZ_fill removed first byte; put back it */
z->p--;
}
}
return char2int(*z->p);
}
void luaZ_init (lua_State *L, ZIO *z, lua_Reader reader, void *data) {
z->L = L;
z->reader = reader;
z->data = data;
z->n = 0;
z->p = NULL;
}
/* --------------------------------------------------------------- read --- */
size_t luaZ_read (ZIO *z, void *b, size_t n) {
while (n) {
size_t m;
if (luaZ_lookahead(z) == EOZ)
return n; /* return number of missing bytes */
m = (n <= z->n) ? n : z->n; /* min. between n and z->n */
memcpy(b, z->p, m);
z->n -= m;
z->p += m;
b = (char *)b + m;
n -= m;
}
return 0;
}
/* ------------------------------------------------------------------------ */
char *luaZ_openspace (lua_State *L, Mbuffer *buff, size_t n) {
if (n > buff->buffsize) {
if (n < LUA_MINBUFFER) n = LUA_MINBUFFER;
luaZ_resizebuffer(L, buff, n);
}
return buff->buffer;
}