------------------- ABOUT ----------------------
--
-- Hero has collected all the anti-gravity device
-- parts but because of the size of the meteorite
-- he needs to detonate some faulty explosives that
-- PAotH have previously placed on it.
HedgewarsScriptLoad("/Scripts/Locale.lua")
HedgewarsScriptLoad("/Scripts/Animate.lua")
HedgewarsScriptLoad("/Missions/Campaign/A_Space_Adventure/global_functions.lua")
----------------- VARIABLES --------------------
-- globals
local missionName = loc("The big bang")
local challengeObjectives = loc("Find a way to detonate all the explosives and stay alive!")
local explosives = {}
local currentHealth = 1
local currentDamage = 0
-- hogs
local hero = {
name = loc("Hog Solo"),
x = 790,
y = 70
}
-- teams
local teamA = {
name = loc("Hog Solo"),
color = tonumber("38D61C",16) -- green
}
-------------- LuaAPI EVENT HANDLERS ------------------
function onGameInit()
GameFlags = gfDisableWind + gfOneClanMode
Seed = 1
TurnTime = -1
CaseFreq = 0
MinesNum = 0
MinesTime = 1
Explosives = 0
HealthCaseAmount = 50
Map = "final_map"
Theme = "EarthRise"
-- Hog Solo
AddTeam(teamA.name, teamA.color, "Bone", "Island", "HillBilly", "cm_birdy")
hero.gear = AddHog(hero.name, 0, 1, "war_desertgrenadier1")
AnimSetGearPosition(hero.gear, hero.x, hero.y)
initCheckpoint("final")
AnimInit()
end
function onGameStart()
AnimWait(hero.gear, 3000)
FollowGear(hero.gear)
ShowMission(missionName, loc("Challenge Objectives"), challengeObjectives, -amSkip, 0)
-- explosives
x = 400
while x < 815 do
local gear = AddGear(x, 500, gtExplosives, 0, 0, 0, 0)
x = x + math.random(15,40)
table.insert(explosives, gear)
end
-- mines
local x = 360
while x < 815 do
AddGear(x, 480, gtMine, 0, 0, 0, 0)
x = x + math.random(5,20)
end
-- health crate
SpawnHealthCrate(900, 5)
-- ammo crates
SpawnAmmoCrate(930, 1000,amRCPlane)
SpawnAmmoCrate(1220, 672,amPickHammer)
SpawnAmmoCrate(1220, 672,amGirder)
-- ammo
AddAmmo(hero.gear, amPortalGun, 1)
AddAmmo(hero.gear, amFirePunch, 1)
AddEvent(onHeroDeath, {hero.gear}, heroDeath, {hero.gear}, 0)
AddEvent(onHeroWin, {hero.gear}, heroWin, {hero.gear}, 0)
SendHealthStatsOff()
end
function onGameTick()
AnimUnWait()
if ShowAnimation() == false then
return
end
ExecuteAfterAnimations()
CheckEvents()
end
function onAmmoStoreInit()
SetAmmo(amRCPlane, 0, 0, 0, 1)
SetAmmo(amPickHammer, 0, 0, 0, 2)
SetAmmo(amGirder, 0, 0, 0, 1)
end
function onNewTurn()
currentDamage = 0
currentHealth = GetHealth(hero.gear)
end
function onGearDamage(gear, damage)
if gear == hero.gear then
currentDamage = currentDamage + damage
end
end
-------------- EVENTS ------------------
function onHeroDeath(gear)
if not GetHealth(hero.gear) then
return true
end
return false
end
function onHeroWin(gear)
local win = true
for i=1,table.getn(explosives) do
if GetHealth(explosives[i]) then
win = false
break
end
end
if currentHealth <= currentDamage then
win = false
end
return win
end
-------------- ACTIONS ------------------
function heroDeath(gear)
SendStat('siGameResult', loc("Hog Solo lost, try again!")) --1
SendStat('siCustomAchievement', loc("You have to destroy all the explosives without dying!")) --11
SendStat('siPlayerKills','0',teamA.name)
EndGame()
end
function heroWin(gear)
SendStat('siGameResult', loc("Congratulations, you have saved Hogera!")) --1
SendStat('siCustomAchievement', loc("Hogera is safe!")) --11
SendStat('siPlayerKills','1',teamA.name)
EndGame()
end