ACF7: Make hogs talk when you complete a part of the second mission goal (reach princess / free friends)
To make sure the player doesn't forget these.
Other bugfixes:
- When you skip the 2nd cut scene, hero was teleported back
- Increase princess <-> hero distance tolerance
/*
* Hedgewars, a free turn based strategy game
* Copyright (C) 2012 Simeon Maxein <smaxein@googlemail.com>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
/*
* Low-level protocol support for the network connection
*/
#ifndef NETBASE_H_
#define NETBASE_H_
#include <stddef.h>
#include <stdint.h>
#include <stdbool.h>
struct _flib_netbase;
typedef struct _flib_netbase flib_netbase;
typedef struct {
int partCount;
char **parts;
} flib_netmsg;
/**
* Start a connection to the specified Hedgewars server.
*
* Returns NULL on error. Destroy the created object with flib_netconn_destroy.
*/
flib_netbase *flib_netbase_create(const char *server, uint16_t port);
/**
* Free resources and close sockets.
*/
void flib_netbase_destroy(flib_netbase *net);
/**
* Determine the current connection state. Starts out true, and turns to
* false when we are disconnected from the server.
*/
bool flib_netbase_connected(flib_netbase *net);
/**
* Receive a new message and return it as a flib_netmsg. The netmsg has to be
* destroyed with flib_netmsg_destroy after use.
* Returns NULL if no message is available.
*
* Note: When a connection is closed, you probably want to call this function until
* no further message is returned, to ensure you see all messages that were sent
* before the connection closed.
*/
flib_netmsg *flib_netbase_recv_message(flib_netbase *net);
int flib_netbase_send_raw(flib_netbase *net, const void *data, size_t len);
/**
* Write a single message to the server. This call blocks until the
* message is completely written or the connection is closed or an error occurs.
*
* Returns a negative value on failure.
*/
int flib_netbase_send_message(flib_netbase *net, const flib_netmsg *msg);
/**
* Send a message printf-style.
*
* flib_netbase_sendf(net, "%s\n\n", "TOGGLE_READY");
* flib_netbase_sendf(net, "%s\n%s\n%i\n\n", "CFG", "MAPGEN", MAPGEN_MAZE);
*/
int flib_netbase_sendf(flib_netbase *net, const char *format, ...);
flib_netmsg *flib_netmsg_create();
void flib_netmsg_destroy(flib_netmsg *msg);
int flib_netmsg_append_part(flib_netmsg *msg, const void *param, size_t len);
#endif /* NETBASE_H_ */