Randomized teams now can have any random hats (not just from types.ini)
The predefined hat sets still work, however. There are now 3 types of hat selections:
1) Use hats from types.ini
2) Randomly select one hat for all hedgehogs
3) Randomly select hat for each hedgehog (rare)
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#ifndef ROOMNAMEPROMPT_H
#define ROOMNAMEPROMPT_H
#include <QDialog>
class QLineEdit;
class QLabel;
class QCheckBox;
class RoomNamePrompt : public QDialog
{
Q_OBJECT
public:
RoomNamePrompt(QWidget* parent, const QString & roomName);
QString getRoomName();
QString getPassword();
private:
QLineEdit * leRoomName;
QLabel * label;
QCheckBox * cbSetPassword;
QLineEdit * lePassword;
private slots:
void checkBoxToggled();
};
#endif // ROOMNAMEPROMPT_H