author | nemo |
Sun, 03 Jun 2012 18:52:22 -0400 | |
changeset 7170 | 84ac6c6d2d8e |
parent 7048 | 0a4c88935902 |
child 8441 | a00b0fa0dbd7 |
permissions | -rw-r--r-- |
/* * Hedgewars-iOS, a Hedgewars port for iOS devices * Copyright (c) 2009-2012 Vittorio Giovara <vittorio.giovara@gmail.com> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; version 2 of the License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #import "GameConfigViewController.h" #import "MapConfigViewController.h" #import "TeamConfigViewController.h" #import "SchemeWeaponConfigViewController.h" #import "GameInterfaceBridge.h" @implementation GameConfigViewController @synthesize imgContainer, titleImage, sliderBackground, //helpPage, mapConfigViewController, teamConfigViewController, schemeWeaponConfigViewController; -(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { return rotationManager(interfaceOrientation); } -(IBAction) buttonPressed:(id) sender { UIButton *theButton = (UIButton *)sender; switch (theButton.tag) { case 0: if ([self.mapConfigViewController busy]) { UIAlertView *alert = [[UIAlertView alloc] initWithTitle:NSLocalizedString(@"Wait for the Preview",@"") message:NSLocalizedString(@"Before returning the preview needs to be generated",@"") delegate:nil cancelButtonTitle:NSLocalizedString(@"Ok, got it",@"") otherButtonTitles:nil]; [alert show]; [alert release]; } else { [[AudioManagerController mainManager] playBackSound]; [[self parentViewController] dismissModalViewControllerAnimated:YES]; } break; case 1: [[AudioManagerController mainManager] playClickSound]; if ([self isEverythingSet] == NO) return; theButton.enabled = NO; for (UIView *oneView in self.imgContainer.subviews) { if ([oneView isMemberOfClass:[UIImageView class]]) { UIImageView *anImageView = (UIImageView *)oneView; [anImageView removeFromSuperview]; } } [self startGame:theButton]; break; case 2: [[AudioManagerController mainManager] playClickSound]; /* if (self.helpPage == nil) self.helpPage = [[HelpPageLobbyViewController alloc] initWithNibName:@"HelpPageLobbyViewController-iPad" bundle:nil]; self.helpPage.view.alpha = 0; [self.view addSubview:self.helpPage.view]; [UIView beginAnimations:@"helplobby" context:NULL]; self.helpPage.view.alpha = 1; [UIView commitAnimations]; */ break; default: DLog(@"Nope"); break; } } -(IBAction) segmentPressed:(id) sender { UISegmentedControl *theSegment = (UISegmentedControl *)sender; [[AudioManagerController mainManager] playSelectSound]; switch (theSegment.selectedSegmentIndex) { case 0: // this message is compulsory otherwise the table won't be loaded at all [self.mapConfigViewController viewWillAppear:NO]; [self.view bringSubviewToFront:self.mapConfigViewController.view]; break; case 1: // this message is compulsory otherwise the table won't be loaded at all [self.teamConfigViewController viewWillAppear:NO]; [self.view bringSubviewToFront:self.teamConfigViewController.view]; break; case 2: // this message is compulsory otherwise the table won't be loaded at all [schemeWeaponConfigViewController viewWillAppear:NO]; [self.view bringSubviewToFront:schemeWeaponConfigViewController.view]; break; case 3: /* if (helpPage == nil) { helpPage = [[HelpPageLobbyViewController alloc] initWithNibName:@"HelpPageLobbyViewController-iPhone" bundle:nil]; [self.view addSubview:helpPage.view]; } // this message is compulsory otherwise the table won't be loaded at all [helpPage viewWillAppear:NO]; [self.view bringSubviewToFront:helpPage.view]; */ break; default: DLog(@"Nope"); break; } } -(BOOL) isEverythingSet { // don't start playing if the preview is in progress if ([self.mapConfigViewController busy]) { UIAlertView *alert = [[UIAlertView alloc] initWithTitle:NSLocalizedString(@"Wait for the Preview",@"") message:NSLocalizedString(@"Before playing the preview needs to be generated",@"") delegate:nil cancelButtonTitle:NSLocalizedString(@"Ok, got it",@"") otherButtonTitles:nil]; [alert show]; [alert release]; return NO; } // play only if there is more than one team if ([self.teamConfigViewController.listOfSelectedTeams count] < 2) { UIAlertView *alert = [[UIAlertView alloc] initWithTitle:NSLocalizedString(@"Too few teams playing",@"") message:NSLocalizedString(@"Select at least two teams to play a game",@"") delegate:nil cancelButtonTitle:NSLocalizedString(@"Ok, got it",@"") otherButtonTitles:nil]; [alert show]; [alert release]; return NO; } // play if there's room for enough hogs in the selected map int hogs = 0; for (NSDictionary *teamData in teamConfigViewController.listOfSelectedTeams) hogs += [[teamData objectForKey:@"number"] intValue]; if (hogs > self.mapConfigViewController.maxHogs) { UIAlertView *alert = [[UIAlertView alloc] initWithTitle:NSLocalizedString(@"Too many hogs",@"") message:NSLocalizedString(@"The map is too small for that many hogs",@"") delegate:nil cancelButtonTitle:NSLocalizedString(@"Ok, got it",@"") otherButtonTitles:nil]; [alert show]; [alert release]; return NO; } // play if there aren't too many teams if ((int)[self.teamConfigViewController.listOfSelectedTeams count] > HW_getMaxNumberOfTeams()) { UIAlertView *alert = [[UIAlertView alloc] initWithTitle:NSLocalizedString(@"Too many teams",@"") message:NSLocalizedString(@"You exceeded the maximum number of tems allowed in a game",@"") delegate:nil cancelButtonTitle:NSLocalizedString(@"Ok, got it",@"") otherButtonTitles:nil]; [alert show]; [alert release]; return NO; } // play only if one scheme and one weapon are selected if ([self.schemeWeaponConfigViewController.selectedScheme length] == 0 || [self.schemeWeaponConfigViewController.selectedWeapon length] == 0 ) { UIAlertView *alert = [[UIAlertView alloc] initWithTitle:NSLocalizedString(@"Missing detail",@"") message:NSLocalizedString(@"Select one Scheme and one Weapon for this game",@"") delegate:nil cancelButtonTitle:NSLocalizedString(@"Ok, got it",@"") otherButtonTitles:nil]; [alert show]; [alert release]; return NO; } // play if the gameflags are set correctly (divideteam works only with 2 teams) NSString *schemePath = [[NSString alloc] initWithFormat:@"%@/%@",SCHEMES_DIRECTORY(),self.schemeWeaponConfigViewController.selectedScheme]; NSArray *gameFlags = [[NSDictionary dictionaryWithContentsOfFile:schemePath] objectForKey:@"gamemod"]; [schemePath release]; if ([[gameFlags objectAtIndex:2] boolValue] && [self.teamConfigViewController.listOfSelectedTeams count] != 2) { UIAlertView *alert = [[UIAlertView alloc] initWithTitle:NSLocalizedString(@"Scheme mismatch",@"") message:NSLocalizedString(@"The scheme you selected allows only for two teams",@"") delegate:nil cancelButtonTitle:NSLocalizedString(@"Ok, got it",@"") otherButtonTitles:nil]; [alert show]; [alert release]; return NO; } return YES; } -(void) startGame:(UIButton *)button { button.enabled = YES; NSString *script = self.mapConfigViewController.missionCommand; if ([script isEqualToString:@""]) script = self.schemeWeaponConfigViewController.scriptCommand; // create the configuration file that is going to be sent to engine NSDictionary *gameDictionary = [[NSDictionary alloc] initWithObjectsAndKeys: self.mapConfigViewController.seedCommand,@"seed_command", self.mapConfigViewController.templateFilterCommand,@"templatefilter_command", self.mapConfigViewController.mapGenCommand,@"mapgen_command", self.mapConfigViewController.mazeSizeCommand,@"mazesize_command", self.mapConfigViewController.themeCommand,@"theme_command", self.mapConfigViewController.staticMapCommand,@"staticmap_command", self.teamConfigViewController.listOfSelectedTeams,@"teams_list", self.schemeWeaponConfigViewController.selectedScheme,@"scheme", self.schemeWeaponConfigViewController.selectedWeapon,@"weapon", script,@"mission_command", nil]; [GameInterfaceBridge registerCallingController:self]; [GameInterfaceBridge startLocalGame:gameDictionary]; [gameDictionary release]; } -(void) loadNiceHogs { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; srand(time(NULL)); NSString *filePath = [[NSString alloc] initWithFormat:@"%@/Hedgehog/Idle.png",GRAPHICS_DIRECTORY()]; UIImage *hogSprite = [[UIImage alloc] initWithContentsOfFile:filePath]; [filePath release]; NSArray *hatArray = [[NSFileManager defaultManager] contentsOfDirectoryAtPath:HATS_DIRECTORY() error:NULL]; int numberOfHats = [hatArray count]; int animationFrames = IS_VERY_POWERFUL([HWUtils modelType]) ? 18 : 1; if (self.imgContainer != nil) [self.imgContainer removeFromSuperview]; self.imgContainer = [[UIView alloc] initWithFrame:CGRectMake(0, 0, 300, 40)]; NSInteger numberOfHogs = 1 + random() % 20; DLog(@"Drawing %d nice hedgehogs", numberOfHogs); for (int i = 0; i < numberOfHogs; i++) { NSString *hat = [hatArray objectAtIndex:random()%numberOfHats]; NSString *hatFile = [[NSString alloc] initWithFormat:@"%@/%@", HATS_DIRECTORY(), hat]; UIImage *hatSprite = [[UIImage alloc] initWithContentsOfFile:hatFile]; NSMutableArray *animation = [[NSMutableArray alloc] initWithCapacity:animationFrames]; for (int j = 0; j < animationFrames; j++) { int x = ((j*32)/(int)hatSprite.size.height)*32; int y = (j*32)%(int)hatSprite.size.height; UIImage *hatSpriteFrame = [hatSprite cutAt:CGRectMake(x, y, 32, 32)]; UIImage *hogSpriteFrame = [hogSprite cutAt:CGRectMake(x, y, 32, 32)]; UIImage *hogWithHat = [hogSpriteFrame mergeWith:hatSpriteFrame atPoint:CGPointMake(0, 5)]; [animation addObject:hogWithHat]; } [hatSprite release]; [hatFile release]; UIImageView *hog = [[UIImageView alloc] initWithImage:[animation objectAtIndex:0]]; hog.animationImages = animation; hog.animationDuration = 3; [animation release]; int x = 20*i+random()%128; if (x > 320 - 32) x = i*random()%32; hog.frame = CGRectMake(x, 25, hog.frame.size.width, hog.frame.size.height); [self.imgContainer addSubview:hog]; [hog startAnimating]; [hog release]; } // don't place the nice hogs if there is no space for them if ((self.interfaceOrientation == UIInterfaceOrientationPortrait || self.interfaceOrientation == UIInterfaceOrientationPortraitUpsideDown)) self.imgContainer.alpha = 0; [self.view addSubview:self.imgContainer]; [hogSprite release]; [pool drain]; } -(void) viewDidLoad { self.view.backgroundColor = [UIColor blackColor]; CGRect screenRect = [[UIScreen mainScreen] safeBounds]; self.view.frame = screenRect; if (IS_IPAD()) { // the label for the filter slider UILabel *backLabel = [[UILabel alloc] initWithFrame:CGRectMake(116, 714, 310, 40) andTitle:nil withBorderWidth:2.0f]; self.sliderBackground = backLabel; [backLabel release]; [self.view addSubview:self.sliderBackground]; // the label for max hogs UILabel *maxLabel = [[UILabel alloc] initWithFrame:CGRectMake(598, 714, 310, 40) andTitle:NSLocalizedString(@"Loading...",@"") withBorderWidth:2.0f]; maxLabel.font = [UIFont italicSystemFontOfSize:[UIFont labelFontSize]]; maxLabel.textColor = [UIColor whiteColor]; maxLabel.textAlignment = UITextAlignmentCenter; [self.view addSubview:maxLabel]; self.mapConfigViewController.maxLabel = maxLabel; [maxLabel release]; } else { self.mapConfigViewController.view.frame = CGRectMake(0, 0, screenRect.size.width, screenRect.size.height-44); } [self.view addSubview:self.mapConfigViewController.view]; [self.view bringSubviewToFront:self.mapConfigViewController.slider]; [super viewDidLoad]; } -(void) willAnimateRotationToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation duration:(NSTimeInterval) duration { if (IS_IPAD() == NO) return; if ((toInterfaceOrientation == UIInterfaceOrientationLandscapeLeft || toInterfaceOrientation == UIInterfaceOrientationLandscapeRight)) { self.imgContainer.alpha = 1; self.titleImage.frame = CGRectMake(357, 17, 309, 165); self.schemeWeaponConfigViewController.view.frame = CGRectMake(0, 60, 320, 620); self.mapConfigViewController.view.frame = CGRectMake(704, 0, 320, 680); self.teamConfigViewController.view.frame = CGRectMake(337, 187, 350, 505); self.mapConfigViewController.maxLabel.frame = CGRectMake(121, 714, 300, 40); self.sliderBackground.frame = CGRectMake(603, 714, 300, 40); self.mapConfigViewController.slider.frame = CGRectMake(653, 724, 200, 23); } else { self.imgContainer.alpha = 0; self.titleImage.frame = CGRectMake(37, 28, 309, 165); self.schemeWeaponConfigViewController.view.frame = CGRectMake(0, 214, 378, 366); self.mapConfigViewController.view.frame = CGRectMake(390, 0, 378, 580); self.teamConfigViewController.view.frame = CGRectMake(170, 590, 428, 366); self.mapConfigViewController.maxLabel.frame = CGRectMake(104, 975, 200, 40); self.sliderBackground.frame = CGRectMake(465, 975, 200, 40); self.mapConfigViewController.slider.frame = CGRectMake(475, 983, 180, 23); } [self.schemeWeaponConfigViewController willAnimateRotationToInterfaceOrientation:toInterfaceOrientation duration:duration]; } -(void) viewWillAppear:(BOOL)animated { if (IS_IPAD()) [NSThread detachNewThreadSelector:@selector(loadNiceHogs) toTarget:self withObject:nil]; [self.mapConfigViewController viewWillAppear:animated]; [self.teamConfigViewController viewWillAppear:animated]; [self.schemeWeaponConfigViewController viewWillAppear:animated]; // add other controllers here and below [super viewWillAppear:animated]; } -(void) viewDidAppear:(BOOL)animated { [self.mapConfigViewController viewDidAppear:animated]; [self.teamConfigViewController viewDidAppear:animated]; [self.schemeWeaponConfigViewController viewDidAppear:animated]; [super viewDidAppear:animated]; } -(void) viewWillDisappear:(BOOL)animated { [self.mapConfigViewController viewWillDisappear:animated]; [self.teamConfigViewController viewWillDisappear:animated]; [self.schemeWeaponConfigViewController viewWillDisappear:animated]; [super viewWillDisappear:animated]; } -(void) viewDidDisappear:(BOOL)animated { [self.mapConfigViewController viewDidDisappear:animated]; [self.teamConfigViewController viewDidDisappear:animated]; [self.schemeWeaponConfigViewController viewDidDisappear:animated]; [super viewDidDisappear:animated]; } -(void) didReceiveMemoryWarning { self.imgContainer = nil; if (self.titleImage.superview == nil) self.titleImage = nil; if (self.sliderBackground.superview == nil) self.sliderBackground = nil; if (self.mapConfigViewController.view.superview == nil) self.mapConfigViewController = nil; if (self.teamConfigViewController.view.superview == nil) self.teamConfigViewController = nil; if (self.schemeWeaponConfigViewController.view.superview == nil) self.schemeWeaponConfigViewController = nil; //if (self.helpPage.view.superview == nil) // self.helpPage = nil; MSG_MEMCLEAN(); [super didReceiveMemoryWarning]; } -(void) viewDidUnload { self.imgContainer = nil; self.titleImage = nil; self.sliderBackground = nil; self.schemeWeaponConfigViewController = nil; self.teamConfigViewController = nil; self.mapConfigViewController = nil; //self.helpPage = nil; MSG_DIDUNLOAD(); [super viewDidUnload]; } -(void) dealloc { releaseAndNil(imgContainer); releaseAndNil(titleImage); releaseAndNil(sliderBackground); releaseAndNil(schemeWeaponConfigViewController); releaseAndNil(teamConfigViewController); releaseAndNil(mapConfigViewController); //releaseAndNil(helpPage); [super dealloc]; } @end