project_files/HedgewarsMobile/Classes/MNEValueTrackingSlider.h
author nemo
Sun, 03 Jun 2012 18:52:22 -0400
changeset 7170 84ac6c6d2d8e
parent 6700 e04da46ee43c
child 12877 00215a7ec5f5
permissions -rwxr-xr-x
Only create textures for non-empty LandPixel chunks. This should save a fair amount of memory, especially on smaller maps, and eliminate a number of draws

//
// MNEValueTrackingSlider
//
// Copyright 2012 Michael Neuwert
// "You can use the code in your own project and modify it as you like."
// http://blog.neuwert-media.com/2012/04/customized-uislider-with-visual-value-tracking/
//


#import <Foundation/Foundation.h>

@class SliderValuePopupView;

@interface MNEValueTrackingSlider : UISlider {
    SliderValuePopupView *valuePopupView;
    NSString *textValue;
}

@property (nonatomic, readonly) CGRect thumbRect;
@property (nonatomic, retain) NSString *textValue;

@end