Racer: Fix weird water splashes after waypoint placement
Does not affect official racer, as only waypoint placement is touched.
The reason was that the air attack gear sometimes was not deleted fast enough so it might occassionally drop some air bombs (these are deleted now). Also, the airplane position was set to water level, which caused another water splash.
{-
* Hedgewars, a free turn based strategy game
* Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
\-}
module HandlerUtils where
import Control.Monad.Reader
import qualified Data.ByteString.Char8 as B
import Data.List
import RoomsAndClients
import CoreTypes
type CmdHandler = [B.ByteString] -> Reader (ClientIndex, IRnC) [Action]
thisClient :: Reader (ClientIndex, IRnC) ClientInfo
thisClient = do
(ci, rnc) <- ask
return $ rnc `client` ci
thisRoom :: Reader (ClientIndex, IRnC) RoomInfo
thisRoom = do
(ci, rnc) <- ask
let ri = clientRoom rnc ci
return $ rnc `room` ri
clientNick :: Reader (ClientIndex, IRnC) B.ByteString
clientNick = liftM nick thisClient
roomOthersChans :: Reader (ClientIndex, IRnC) [ClientChan]
roomOthersChans = do
(ci, rnc) <- ask
let ri = clientRoom rnc ci
return $ map (sendChan . client rnc) $ filter (/= ci) (roomClients rnc ri)
roomSameClanChans :: Reader (ClientIndex, IRnC) [ClientChan]
roomSameClanChans = do
(ci, rnc) <- ask
let ri = clientRoom rnc ci
let otherRoomClients = map (client rnc) . filter (/= ci) $ roomClients rnc ri
let cl = rnc `client` ci
let sameClanClients = Prelude.filter (\c -> clientClan c == clientClan cl) otherRoomClients
return $ map sendChan sameClanClients
roomClientsChans :: Reader (ClientIndex, IRnC) [ClientChan]
roomClientsChans = do
(ci, rnc) <- ask
let ri = clientRoom rnc ci
return $ map (sendChan . client rnc) (roomClients rnc ri)
thisClientChans :: Reader (ClientIndex, IRnC) [ClientChan]
thisClientChans = do
(ci, rnc) <- ask
return [sendChan (rnc `client` ci)]
sameProtoChans :: Reader (ClientIndex, IRnC) [ClientChan]
sameProtoChans = do
(ci, rnc) <- ask
let p = clientProto (rnc `client` ci)
return . map sendChan . filter (\c -> clientProto c == p) . map (client rnc) $ allClients rnc
answerClient :: [B.ByteString] -> Reader (ClientIndex, IRnC) [Action]
answerClient msg = liftM ((: []) . flip AnswerClients msg) thisClientChans
allRoomInfos :: Reader (a, IRnC) [RoomInfo]
allRoomInfos = liftM ((\irnc -> map (room irnc) $ allRooms irnc) . snd) ask
clientByNick :: B.ByteString -> Reader (ClientIndex, IRnC) (Maybe ClientIndex)
clientByNick n = do
(_, rnc) <- ask
let allClientIDs = allClients rnc
return $ find (\clId -> let cl = client rnc clId in n == nick cl && not (isChecker cl)) allClientIDs
roomAdminOnly :: Reader (ClientIndex, IRnC) [Action] -> Reader (ClientIndex, IRnC) [Action]
roomAdminOnly h = thisClient >>= \cl -> if isMaster cl then h else return []
serverAdminOnly :: Reader (ClientIndex, IRnC) [Action] -> Reader (ClientIndex, IRnC) [Action]
serverAdminOnly h = thisClient >>= \cl -> if isAdministrator cl then h else return []