gameServer/ServerCore.hs
author koda
Thu, 09 Jul 2009 00:56:26 +0000
changeset 2244 853a1db1cff6
parent 2184 f59f80e034b1
child 2349 ba7a0813c532
permissions -rw-r--r--
routine for loading lower resolution horizont and sky for nature theme when bigger images are not supported; right now they are not installed, but they could be useful for less powerful machines in general

module ServerCore where

import Network
import Control.Concurrent
import Control.Concurrent.STM
import Control.Concurrent.Chan
import Control.Monad
import qualified Data.IntMap as IntMap
import System.Log.Logger
--------------------------------------
import CoreTypes
import NetRoutines
import Utils
import HWProtoCore
import Actions
import OfficialServer.DBInteraction


timerLoop :: Int -> Chan CoreMessage -> IO()
timerLoop tick messagesChan = threadDelay (30 * 10^6) >> (writeChan messagesChan $ TimerAction tick) >> timerLoop (tick + 1) messagesChan

firstAway (_, a, b, c) = (a, b, c)

reactCmd :: ServerInfo -> Int -> [String] -> Clients -> Rooms -> IO (ServerInfo, Clients, Rooms)
reactCmd serverInfo clID cmd clients rooms =
	liftM firstAway $ foldM processAction (clID, serverInfo, clients, rooms) $ handleCmd clID clients rooms cmd

mainLoop :: ServerInfo -> Clients -> Rooms -> IO ()
mainLoop serverInfo clients rooms = do
	r <- readChan $ coreChan serverInfo
	
	(newServerInfo, mClients, mRooms) <-
		case r of
			Accept ci -> do
				liftM firstAway $ processAction
					(clientUID ci, serverInfo, clients, rooms) (AddClient ci)

			ClientMessage (clID, cmd) -> do
				debugM "Clients" $ (show clID) ++ ": " ++ (show cmd)
				if clID `IntMap.member` clients then
					reactCmd serverInfo clID cmd clients rooms
					else
					do
					debugM "Clients" "Message from dead client"
					return (serverInfo, clients, rooms)

			ClientAccountInfo (clID, info) ->
				if clID `IntMap.member` clients then
					liftM firstAway $ processAction
						(clID, serverInfo, clients, rooms)
						(ProcessAccountInfo info)
					else
					do
					debugM "Clients" "Got info for dead client"
					return (serverInfo, clients, rooms)

			TimerAction tick ->
				liftM firstAway $
					foldM processAction (0, serverInfo, clients, rooms) $
						PingAll : if even tick then [StatsAction] else []


	{-			let hadRooms = (not $ null rooms) && (null mrooms)
					in unless ((not $ isDedicated serverInfo) && ((null clientsIn) || hadRooms)) $
						mainLoop serverInfo acceptChan messagesChan clientsIn mrooms -}

	mainLoop newServerInfo mClients mRooms

startServer :: ServerInfo -> Socket -> IO ()
startServer serverInfo serverSocket = do
	putStrLn $ "Listening on port " ++ show (listenPort serverInfo)

	forkIO $
		acceptLoop
			serverSocket
			(coreChan serverInfo)
			0

	return ()
	
	forkIO $ timerLoop 0 $ coreChan serverInfo

	startDBConnection $ serverInfo

	forkIO $ mainLoop serverInfo IntMap.empty (IntMap.singleton 0 newRoom)

	forever $ threadDelay (60 * 60 * 10^6) >> putStrLn "***"