Engine:
* Added LUA scripting support for trainings (and maybe soon) scenarios/missions
* Converted Shotgun and Bazooka Training to LUA
* New dependency: LUA 5.1
* New Mission Objectives window
* Extended default keybinds for non-iPhone builds
* NOTE: Script function names etc. might change soon so don't work too hard on your own missions (for now)! This is experimental!
Frontend:
* Added support for new training maps/LUA scripts
/* * Hedgewars, a free turn based strategy game * Copyright (c) 2007, 2008 Andrey Korotaev <unC0Rr@gmail.com> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; version 2 of the License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA */#ifndef INPUT_IP_H#define INPUT_IP_H#include <QDialog>#include <QHostAddress>class QLineEdit;class QSpinBox;class QPushButton;class HWHostPortDialog : public QDialog{ Q_OBJECTpublic: HWHostPortDialog(QWidget* parent = 0); QLineEdit* leHost; QSpinBox* sbPort;private: QPushButton* pbOK; QPushButton* pbCancel; QPushButton * pbDefault;private slots: void setDefaultPort();};#endif // INPUT_IP_H