Engine:
* Added LUA scripting support for trainings (and maybe soon) scenarios/missions
* Converted Shotgun and Bazooka Training to LUA
* New dependency: LUA 5.1
* New Mission Objectives window
* Extended default keybinds for non-iPhone builds
* NOTE: Script function names etc. might change soon so don't work too hard on your own missions (for now)! This is experimental!
Frontend:
* Added support for new training maps/LUA scripts
/* * Hedgewars, a free turn based strategy game * Copyright (c) 2007, 2008 Igor Ulyanov <iulyanov@gmail.com> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; version 2 of the License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA */#ifndef _NET_UDPSERVER_INCLUDED#define _NET_UDPSERVER_INCLUDED#include <QObject>#include "netregister.h"class QUdpSocket;class HWNetUdpServer : public HWNetRegisterServer{ Q_OBJECT public: HWNetUdpServer(QObject *parent, const QString & descr, quint16 port); public slots: void unregister(); private slots: void onClientRead(); private: QUdpSocket* pUdpSocket;};#endif // _NET_UDPSERVER_INCLUDED