Remove 2 unused number tags in Construction Mode GUI
These numbers are shown aside the power tag, but the numbers never change.
They don't serve any purpose and are just visual clutter and annoying, since
they partially overlap.
They are probably a leftover from copying code over from other scripts.
With this changeset, only the power and turn time are left visible, as it is
supposed to.
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2006-2008 Igor Ulyanov <iulyanov@gmail.com>
* Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#ifndef _SELECT_WEAPON_INCLUDED
#define _SELECT_WEAPON_INCLUDED
#include <QFrame>
#include <QMap>
#include <QList>
class QGridLayout;
class WeaponItem;
class QLineEdit;
class QSettings;
class SelWeaponItem : public QWidget
{
Q_OBJECT
public:
SelWeaponItem(bool allowInfinite, int iconNum, int wNum, QImage image, QImage imagegrey, QWidget* parent=0);
unsigned char getItemsNum() const;
void setItemsNum(const unsigned char num);
void setEnabled(bool value);
private:
WeaponItem* item;
};
class SelWeaponWidget : public QFrame
{
Q_OBJECT
public:
SelWeaponWidget(int numItems, QWidget* parent=0);
QString getWeaponsString(const QString& name) const;
QStringList getWeaponNames() const;
void deletionDone();
void init();
public slots:
void setDefault();
void setWeapons(const QString& ammo);
//sets the name of the current set
void setWeaponsName(const QString& name);
void switchWeapons(const QString& name);
void deleteWeaponsName();
void newWeaponsName();
void save();
void copy();
signals:
void weaponsDeleted(QString weaponsName);
void weaponsAdded(QString weaponsName, QString ammo);
void weaponsEdited(QString oldWeaponsName, QString newWeaponsName, QString ammo);
private:
//the name of the current weapon set
QString curWeaponsName;
//set to true while an entry is deleted. Used to avoid duplicate saving due to combobox change
bool isDeleting;
QLineEdit* m_name;
//storage for all the weapons sets
QSettings* wconf;
const int m_numItems;
int operator [] (unsigned int weaponIndex) const;
typedef QList<SelWeaponItem*> ItemsList;
typedef QMap<int, ItemsList> twi;
twi weaponItems;
//layout element for each tab:
QGridLayout* p1Layout;
QGridLayout* p2Layout;
QGridLayout* p3Layout;
QGridLayout* p4Layout;
QString fixWeaponSet(const QString & s);
};
#endif // _SELECT_WEAPON_INCLUDED